Barbarossa is coming to Steam!

barabrossa on steamJust a quick update for those who missed the news. Decisive Campaigns Barbarossa is coming to Steam soon :) We aim to have release version 1.03 (p) rolled out at or before Steam release time.

Version 1.03 will bring a large list of fixes and improvements including improved map artwork and a 30.000 word personal War Diary from the perspective of a simple German private. Between Steam release and now do not expect a lot as Cameron is out of office with his family and I am in the middle of moving house.

Last but not least: a big thanks to all the players that have given feedback on the game and the public beta the last weeks; without you it would not be possible to keep getting the quality of the game up!

Best wishes,
Vic

Posted in DC:Barbarossa | 3 Comments

Grogheads Readers Choice Award 2015

GHRCWinnerGoldWe are very happy that Decisive Campaigns Barbarossa has received the DIGITAL WARGAME OF THE YEAR award from the Grogheads reader audience!

Surf over to Grogheads.com to read up on all the winners and runner ups.

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Moving to VRdesigns.NET

Hi all! We have moved the VR website from .NL to .NET.
We also moved the Scenario Bank from advancedtactics.org to VRDesigns.NET.

It will be nice to have everything in the same place for once.

If you registered at the old .NL version of this site nothing has changed for you.

The old scenariobank (advancedtactics.org) is gone now and its functionality has been put in the Community pages of the site you are reading right now.
You can still claim your old data from advancedtactics.org by logging in/registering a new account here on VRDesigns.NET and then going to the Community Pages and clicking on ‘Claim’.

Feel free to ask questions. I am here to help.

Best wishes,
Vic

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Next Game Post 2: Pushing Noodles Uphill

Management, People and Possibilities

Ideas are starting to firm up and coalesce for the next game. Or games as now that DC Barbarossa is out (we are both still working on new features for it), Vic is free to focus once again on Shadow Empires.

What I’d like to talk about here is how the coming game will portray people and the management there-off.

There are three basic approaches. The player as the person in charge (the ‘God’ model), the player working within a hierarchy of command (the ‘Superiors and Subordinates’ model) and the player as the recipient of orders from above (the ‘I am a minion’ model).

Continue reading

Posted in Game Design, Next Game | 2 Comments

Lets Play Advanced Tactics Gold

This just came to my attention. There is a new very informative 30+ part Advanced Tactics Gold Lets Play up on YouTube. Thanks to TortugaPower.

Click here for the full play list of all the episodes.

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DC: Next Game Post 1: Taking in the Wider View

Work continues at a steady pace on DC3 : Barbarossa but we are starting to give some thought to what comes next.

While there are plenty of obvious candidate conflicts that would benefit from a similar treatment we are pondering something much more fundamental.

Take the following. It’s straight out of my head and highlights four key design elements.

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Fun is obvious. No point making a game if it isn’t fun. The higher up the fun scale you can climb the better.

Replayability is important although these days a lot of games are designed to be played once and then forgotten about. Reliving the game through multiple play throughs isn’t as important as the ‘experience’. Once it’s done, it’s done. Move onto the next shiny light.

Is this something we’d like to emulate?

Continue reading

Posted in Game Design, Next Game | 8 Comments