Why Are My Panzers Guzzling Fuel?

The Germans commenced Barbarossa with inadequate fuel reserves. Even with their stripped down Panzer Divisions, (after France they had halved the number of tanks in each Division in order to double the number of mobile formations), they had only enough fuel for three months of full tempo combat operations.

They had even less ammunition, especially artillery. Barbarossa was all about encircling and defeating the Red Army within their three month window of opportunity. There was no viable plan B beyond this, due to a looming shortage of both fuel and ammunition, which was made clear by their own internal staff assessments. These were ignored by High Command and the Führer.

Despite destroying the bulk of the Soviet Armed Forces in what was arguably the greatest and most successful (in numbers and territory) invasion in the history of warfare it wasn’t enough. That the Germans managed to persevere for as long as they did is a testimony to their tenacity and resourcefulness.

Even so, there were serious logistical issues that arose very early on in the campaign, fuel use being one of them.

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The Player receives a decision, “Unexpected Fuel Use” that asks them to decide on the level of operational tempo that they wish to maintain.

General Wagner is, as usual, the bearer of bad tidings. As befits the man in charge of Truck columns, depots and fuel, his missives aren’t there to cheer you up.

Gen. Obst. Guderian, the hard charging Panzer maestro weighs in with an opinion. As it’s his Panzers that are doing all the damage he has a point.

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The Reichminister of Economics, Walther Funk pours cold water on any future oil bonanza. Walther is another fun guy who probably drinks warm Schnapps with squinty eyed, flat chested, secretaries on his off days along with his bad news buddy, General Wagner.

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There are three options available with the ‘Do Nothing’ being the same as Maintaining the Offensive Momentum.

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The options are all variations of trading an offensive bonus off against fuel consumption.

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It’s not an easy decision. Aiming to keep your foot firmly on the pedal is a gamble. It’s early in the campaign and it’s the Panzer Divisions offensive punch that enable you to push through enemy lines and race to your objectives.

It’s the option that the German High Command essentially went for. They rolled the dice, hoping that the fuel would last long enough to do the job. It didn’t.

The third option, “Fuel Efficiency is the Key”, is the most interesting. Chose this and you are settling in for the long game. You’re offsetting a wimpy, but still reasonable, blitzkrieg against a more sustainable operational tempo that can be maintained for a longer period. It’s an option that allows you to implement a long term plan knowing that you’ll still have fuel to carry it out.

It offers a different play style to the do or die of ‘Maintain Offensive Momentum”.

With the hindsight of the data available from the Metrics setting, it’s possible to see who aligned themselves with the historical thrust of the German High Command and who opted for the long game?

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Cheers,
Cameron

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Shadow Empire Design Snippet #2

Snippet #2: Ethanis Minor
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Shadow Empire is a game situated in the ruins of a once great Galactic Republic. Some planets will sport life, some will not. Like Ethanis Minor shown above. Its atmosphere is non compatible with earth life, nor being a very young planet, has its evolution yet brought forth life of its own. All farming on Ethanis Minor will have to be done under domes and personnel and troops out in the open will have to wear breathing masks at all times.

Best wishes,
Vic

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Shadow Empire Design Snippet #1

Yes, although release is still far off, I am going to start sharing some snippets of my work on Shadow Empire. As you might have already picked up on the forums or through personal correspondence this project has been seeing some heavy weather but I have been back to the sketchboard and as we speak development is under way once more. And with renewed energy and enthusiasm! lets go to the first snippet…

Snippet #1: Araconda Prime
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Shadow Empire is a game about Planetary Conquest. The Snippet here is showing a procedurally generated earth-like planet, albeit with quite smaller oceans and subsequently very large desert and steppe areas.

Hope you enjoyed the Snippet!

Thats all? Yes. Its a snippet :) It probably also raises more questions than it answers, but thats hard to avoid at this stage of development. Will post more in the coming weeks.

Best wishes,
Vic

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Why Oh Why?

There’s a war on. You’re doing your best to win your part of it but it’s proving to be a lot more challenging than it should be. It’s not the endless hordes of Bolsheviks nor the abysmal weather in the godforsaken land that you are fighting over.

No, it’s your own side constantly doing their best to kick a series of home goals. Take a look at this nonsense…

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Yes, yes, publicity plays an important role in keeping spirits high on the home front but don’t they know that you’re busy? Surely they understand that you are fully extended with the small matter of Operation Barbarossa?

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It appears that war is already over and all the matters is that you stand, like an over stuffed marionette with a forced smile, in front of a camera.

The giant operational map on the wall of your Headquarters indicates that the outcome of Operation Barbarossa remains an open question. You wonder whose status reports that F.M Keitel has been reading? Der Weihnachtsmann (Father Christmas)?

Unsurprisingly your Chief of Staff isn’t happy.

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What are you to do with such a nonsensical request?

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Agreeing to this madness is going to prove costly in both your time and sense of humour. You could always get one of your more photogenic staff officers to grin like a monkey on your behalf, or even better, inform Reichminster Goebbels which nearby Panzer orifice he can stick his camera’s up.

But it’s awkward. Goebbels presents the public face of the Wehrmacht. Of you and your career. F.M Keitel is insisting. While he is as much use militarily as five men short he has the ear of the Führer and is best not upset.

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Mmmm… Perhaps the inconvenience is outweighed by the consequences of refusal?

What would the benefit of hindsight advise? ( from 1,444 games)

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Cheers,

Cameron

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To Be or Not to Be

With the last official update metrics were added to track various decisions within the game. We’ve now got a substantial amount of data on this and I’ll be posting a series of blogs focusing in on the results.

This has little to do with balancing the game but it’s very interesting to see how players have tackled various curly issues.

Hitler Oath

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This decision appears during the early game (like all decisions the timing is randomised) and allows the player to join the Nazi Party if they wish. It won’t appear if you have the Geneva Convention option selected.

The Oath itself isn’t optional for reasons explained below.

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It’s a little like Don Vito Corleone, the Godfather, making you an offer that you can’t refuse. With the Reichsführer-SS breathing down your neck, who is going to say no?

But there are other considerations in play. Always on the lookout for a propaganda coup, Reichminister Goebbels is whispering in your ear.

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Join the Nazi Party and why not, when they are such a loveable bunch of cuddly, smiling individuals? It would be a reasonable assumption that everybody who plays the game would have some knowledge of the workings of the Party.

What compelling reason would there be to join? The big one is the advantages that party membership bring. More Political Points, a happy Führer and the opportunity to achieve greatness in the public eye (you’ll be more of a feature if you sign, Goebbels will make sure of that).

Of course greatness is a necessity once you’ve put pen to paper as failing to conquer Russia will see you fronting the War Crimes Tribunal with a rather dubious background.

“Could you explain Herr Halder why you chose to join the Nazi Party? “They forced me to sign!’

No they didn’t. You did that all on your lonesome.

Still, it’s a very tempting offer. Think of all the things you can get done with those extra Political Points. It’s highly likely that the Führer will bestow medals upon you. Doors will open with many decision options being cheaper than they normally would be (you’ve got the Nazi trait).

But there is always a counterbalancing downside. That’s politics for you, it’s never clear cut and easy.

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Yes, you’ll upset your immediate boss and your subordinates. Does this matter? You could always bulldoze them into submission with the extra Political Points that you will accrue. Nobody will be nominating you for the Officer of the Year award but who cares when you have the Führer in your corner?

It’s an interesting choice and both options tend to lead to different game experiences. It’s also a moral choice.

Everybody has historical hindsight and none of us would willingly join the Nazi Party. But all those extra Political Points…

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Roughly one third of players opted for the goodies and the rest went for the moral high ground.

While I haven’t done an analysis it’d be interesting to know if joining the Party resulted in a higher win rate for the German player. I suspect that the combination of extra Political Points and the severe consequences of failure would make this the case.

I really like these types of conflicted moral decisions and the historical resonance is a bonus. It’s only a game but I wonder how often, in real life, would we be willing to put our scruples to one side and take the path of least resistance, especially when it came with significant advantages?

Cheers,
Cameron

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Nice Barbarossa Lets Play

There is a new Decisive Campaigns : Barbarossa Lets Play series up on YouTube. Big thanks to Agripus Maxentius for making this already 7 part series. I hope you’ll make it all the way to Moscow.

Click here for the full play list of all the episodes.

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