New Community Project BETA version

Just a quick heads up to let the Community Project users know v0.90a has been uploaded. It can be downloaded from the VR Community pages. V.090a noticeable additions include Immersion and Logic libraries that allow you to add custom messages, action cards and even decisions to your scenarios. Also this version should run for Steam-only users if they have Barbarossa installed on the same PC.

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Time for a Master AI?

It has been a while since we shared some Barbarossa metrics. With a big influx of new players through the Steam release of Decisive Campaigns: Babarossa we now have a really good picture on the latest v1.03 (scenario version 22) balance. And I am happy to say it looks very good.

Metrics are small data points that can be shared by players (see the in-game prefs tab) with the developers. They help us to check if the balance is as it should be, how the AI is doing and more. But always in the interest of improving the game and sharing with the players how others are playing it.

The victory point collection of the German player versus the Soviet AI. Click here for big version (2MB)difficulty

These metrics show the advance of the German player (in victory points) on the vertical axis and the round number on the horizontal axis. The average player is up to a stiff challenge and even when all is going well it seldom becomes a push-over. If the German player even wins he’ll on average will need to fight in to the winter months. In the graph above the latest version is in purple.

I have been playing for quite some time with the idea to add a variant for a Soviet Master AI. This AI would combine all the best strategies. I have been monitoring quite a few and lots of them had no statistical impact on the AIs performance. Like keeping an army in Odessa or Riga. However i’d like to share 3 strategem metrics that did seem to have had some impact.

The first graph (see below) shows the different levels of confidence the AI has in its forces. It shows that with a bit less confidence (80%-green) the German player can be delayed just that bit more. Which is ironic since that setting causes the AI to give terrain and retreat more often.

The second graph shows the AI willingness to keep regular units on cities to defend them better. It shows that if it only does so when it is not retreating (blue) it has a positive impact especially in the later stages of the game; I guess in the initial stages retreating will also lead to the unit being encircled and destroyed.

The third and last graph shows the AI agressivenes expressed in a modifier of perceived German defensive strength. We can see that it seems to perform better if its less aggressive (1.0-blue).

The result of different Soviet AI strategems versis the German player. Click here for big version (5MB)sovietai

Maybe one by one these differences in German VP attained versus different Soviet strategems seem really minimal, but I think if you add them up they might make a noticeable difference of maybe upto 10VP, which would be quite a lot. I am thus plotting to add a variant that will allow you to play the AI on ‘Master Variant’ setting that will combine all those succesfull strategems together.

But what is your personal experience?

What do you think the Soviet AI could do better in order to become even stronger?

Best wishes,
Vic

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Barbarossa released on Steam!

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With quite some pride we can announce that DC:Barbarossa is now also available over at Steam. The version going on sale there is the latest v1.03(p) and includes the most recent new features and adjustments.

Keep in mind that if you already bought the matrix version of Barbarossa you can get your Steam copy for free by claiming your Steam Key for the game over here.

If you already spent some time playing the game it would be much appreciated if you’d take the time to leave a small review on Steam.

Best wishes,
Vic

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First PBEM Advanced Tactics Lets Play!

There is a new Advanced Tactics Gold Lets Play series up on YouTube. Its the first Lets Play series (correct me if I am wrong) where an actual Play By Email game is shown in action. I am really happy seeing a PBEM YouTube since ATG really shines in multiplayer mode. Big thanks to TortugaPower.

Click here for the full play list of all the episodes.

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Barbarossa is coming to Steam!

barabrossa on steamJust a quick update for those who missed the news. Decisive Campaigns Barbarossa is coming to Steam soon :) We aim to have release version 1.03 (p) rolled out at or before Steam release time.

Version 1.03 will bring a large list of fixes and improvements including improved map artwork and a 30.000 word personal War Diary from the perspective of a simple German private. Between Steam release and now do not expect a lot as Cameron is out of office with his family and I am in the middle of moving house.

Last but not least: a big thanks to all the players that have given feedback on the game and the public beta the last weeks; without you it would not be possible to keep getting the quality of the game up!

Best wishes,
Vic

Posted in DC:Barbarossa | 3 Comments

Grogheads Readers Choice Award 2015

GHRCWinnerGoldWe are very happy that Decisive Campaigns Barbarossa has received the DIGITAL WARGAME OF THE YEAR award from the Grogheads reader audience!

Surf over to Grogheads.com to read up on all the winners and runner ups.

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