DC : Warsaw To Paris

DC:BlitzkriegFullname is Decisive Campaigns : The Blitzkrieg from Warsaw to Paris. This historical wargame covers Case White, Case Yellow and Sealion. Its focus is on historical realism, good AI and graphics and ease of play. It has been published and released by Matrix Games. For more information visit the product page at Matrix Games.

PC4WAR magazine gave DC:Blitz a 8 out of 10. GamersHall.de scored it 84%. DeafGamers.com gave it their “Respectable” rating and Cyberstratege.com gave the game 7 out of 10 points. The Armchair General gave DC:Blitz an 88% score.

18 Responses to DC : Warsaw To Paris

  1. randynovotny says:

    I am really looking forward to getting DC:WTP. I am currently painting 10 mm French and Polish and German armies.

  2. francesco says:

    Not yet purchased but the game seem very interesting.Is in the list “must have”.What i want to know is if are planned other release with other front,especially the eastern front.

  3. vic says:

    In a few weeks time some more information about future plans and titles will be given! hold on.

  4. Anauso says:

    Thanks for your a great work. I advice you Like a customer :

    – The price is too low.

  5. Chris says:

    I think Decisive Campaigns has the best map graphics I have seen in a war game and that includes WitE. In the future I hope to see more small scenarios, detailed combat results listing actual losses and improved unit graphics. Currently they look like something in a comic book. I think this game engine will be a classic and look forward to future releases.

  6. MTTODD says:

    Sorry to have to ask about a unit question! but is the values of BF-109E correct ?
    It has a defence of 100 & a dogfight of 56 while for example the CURTISS HAWK P36 has a defence of 114 & dogfight of 59.
    I’am no expert but I thought the ME-109E was a better plane than the P36.
    Thoughts most appreciated.

    P.S – Have posted this on Matrix site but have had no reply. Appreciate a response.

  7. fredleander says:

    Hi, MTTODD – if statistics is anything to go by the P-36 was a better fighter than the Bf-190E. It isn’t entirely correct to use this designation as the French P-36’s, which fought the Bf-109E’s, were the Hawk 75 export version in its various configurations. More B-109’s were shot down by the French Hawks, than the other way around, you can understand this if you look at the weight and power ratings of the two aircrafts. The Hawk had a better climb rate and turn radius (very maneuverable) than the Bf-109E. The armament of the 109 might have been a little better but that didn’t help if they were not able to work up above or behind the Hawks. The French had quite a few Hawks ready in September 1939, equipped with the 1.000 hp. P&W radial engine. The 1.200 power version was introduced during the spring and summer 1940.

    The P-36 (American version, less refined) was replaced by the P-40 mainly because of production-political reasons. The Americans needed their sparse radial engines for their bombers and pressed the less powerful Allison V-12 engine into a P-36. The P-40 was also an inferior fighter to the P-36 for the same reasons as with the Bf-109. An usual admonition is that the P-40 was better because it could dive away from the P-36 (and the Zero – the Bf-109 could also dive away from the Hawk)). This is really the proof of my statement. They actually had to dive away to survive the dogfight. This can be compared with an infantry unit having to leave the battlefield. That is defeat.

    To end with the statistics. If you ask me I’d say the parameters should be even more in the favour of the P-36 (Hawk).

    Regds

    Fred

  8. Ruy Horta says:

    Sorry to have to ask about a unit question! but is the values of BF-109E correct ?
    It has a defence of 100 & a dogfight of 56 while for example the CURTISS HAWK P36 has a defence of 114 & dogfight of 59.

    I’am no expert but I thought the ME-109E was a better plane than the P36.
    Thoughts most appreciated.

    You can argue yourself to death on these finer points.

    Arguably the Hawk has an advantage in defense because it is more maneuverable, has more legs and with its radial engine can take more damage. If also has a better fighter vs fighter load out with its MG and HMG mix, especially early in the war.

    Dogfighting in general is a mixed bag, it is all about initiative and having a strong punch. The Emil has punch and speed, it has a mixed bag in terms of weaponry as the MGFF has punch, but it isn’t ideal for fighter vs fighter combat because it’s slow velocity, rate and ammo load. If it hits though, it has punch.

    More 109s were lost in the second phase because the Jagdwaffe had to fight over enemy territory. Short legs, an inline engine are a handicap. Slight damage that might get you back if you are fighting over or near the frontline will lead to a loss deep over enemy territory.

    These simplified models have to ignore so many factors, like tactics and equipment, but you can always argue the figures. 1939/40 is also a period of rapid development, so what sub types and modifications do you take into account?

    IMHO the figures seem a little too favorable for the Hawk, but you’d have to spend some time arguing before you can establish the right playing field.

  9. dlm936 says:

    Hello… I am trying to enjoy the Warsaw to Paris game but it is very difficult to read the Textual Combat view as the print shows black on dark background. I recently left a description on Matrix site under the Tech section and I’m still wondering what I should do? I updated to private beta version 1.60e3 on the Matrix edition and the problem still exists. Same issue shows on several pc’s. It also occurs on the Steam version. I really like playing this game but can’t really enjoy it because the text is so hard to read. Please HELP on what I may be able to do. Is there something I can download or change?? I’m hoping this would be a quick fix as the Barbarossa game doesn’t have this issue. Thank you for taking the time and thank your for your games!

  10. vic says:

    Hi dlm,

    I uploaded a new private patch version including some new graphics files. See the matrix forums for the download link.

    let’s continue the conversation there.

    thanks for spotting this

    best wishes,
    Vic

  11. Ron says:

    In Operation SeaLion, how does one get to land Guderian’s Corps in England. 60 shipping points does not seem to be enough.

  12. vic says:

    Hi Ron,
    40 shipping points should be enough. Maybe you do not have the PP available for this card?
    Sorry for the slow reply.
    Best wishes,
    Vic

  13. Steve says:

    The dyle line .. just started a PBEM of this email game and not sure how this works. I am the Allies and if i dont go there i lose points but so do i need to send the whole BEF to that line or something as the rulebook is a bit vague

  14. vic says:

    You’ll need to send a sizeable portion of Allied forces into Belgium, less if you advance deeper, more if you don’t advance enough. In the top of the screen you can see your current Dyle Points.. If you move units into the hexes with Dyle Points you’ll see this amount going up. In the first day you need to get it to 50, in the second to 100, in the third to 150 and the fourth to 200. You need to keep it at 200 until the Dyle Plan is cancelled.

  15. phair2 says:

    BS. I don’t know where you get your info but the ME 109E was the best fighter of the time. Statistics and climb rates aren’t everything. If the Hawks were that good why did Germany clear the skies in Poland in a few days? And why did they win in France? Me 109’s had limited range but at that time who else had anything better. Why didn’t the USA use more of them instead of the inferior P-40 especially when that became obvious in the Pacific?

  16. phair2 says:

    So far the Campaign version of Case White is impossible for the German to win. And I’m on the historical setting with no fog of war. I’m always 2-3 VP short (Lwow can never be reached) and 2-3 hexes from Warsaw victory hex. Where is the “surrender trigger/option” which happened in real life? Isolated Warsaw (surrounded) and 60% troop loss should never be considered a German defeat. What does the A.I. get 3 extra turns until October 1st to win when it plays Germany? Because the designers knew that’s how long is needed for the Germans to win in this game design.

  17. phair2 says:

    Having a radial engine does give the pilot and the aircraft better survival rates. But as far as performance goes, if you are leaking oil or coolant, or the hydraulics are soft, you can’t function as a fighter aircraft anymore. You can fly home, most likely. But as far as combat is concerned, you’re out. You’re a kill or at least a knock-out. Well like you said, you can always argue statistics until you’re blue.

    My problem with Case White is the Germans need a few more turns. Otherwise the German player cannot duplicate what the Germans did in real life within the game. It wasn’t THAT hard . They ended the campaign in plenty of time to address other issues and prepare for France which was also a stunning success. The movement seems to be equal to one days worth of movement, not 2 days. It should be possible to get to Lwow. But in the game, the movement isn’t sufficient or the time frame to reach it. Even though I’m trying to use the motorized and mechanized units and engineers to slice through any open areas, sometimes they are needed to destroy Polish units, and in the south especially, you can’t just always go around enemy units and rush past them. The defense is tighter down there and you can’t just blow through it. So if you can’t get Lwow (which the Germans DID in real life), then you have to take Warsaw. Something is off in this game–movement allowance being high on the list of suspects. But the Germans took Lwow and Warsaw with much less trouble than what this game presents. John Tiller’s version of this topic still seems the best. Panzer Campaigns & Total War in Europe from HPS Simulations.

  18. vic says:

    Hi phair,

    The trick is not allowing the Poles to retreat their troops on Warsaw en masse.

    But even if they do succeed to do this. It is possible to win in time. Check for example this AAR: https://www.wargamer.fr/decisive-campaigns-warsaw-to-paris-aar-case-white/

    Pay attention to play Cards (speed noteably) on your Panzer Divisions and to use prepatory artillery bombardments and airstrikes before they attack (to assure minimum combat rounds and maximum AP left after combat).

    Best wishes,
    Vic

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