Category Archives: Artificial Intelligence

Time for a Master AI?

It has been a while since we shared some Barbarossa metrics. With a big influx of new players through the Steam release of Decisive Campaigns: Babarossa we now have a really good picture on the latest v1.03 (scenario version 22) … Continue reading

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Vics Barbarossa AI Log #4 : Ready for balancing

After analysing the German artificial intelligence (AI) I have done a lot of coding and scripting on both sides. As you can see in the video above both sides are functioning more or less as they should and I am … Continue reading

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Vics Barbarossa AI Log #3 : Missing some je-ne-sais-Guderian

After improving the Soviet artificial intelligence (AI) I am now turning my attention to the German AI. In this AI log we’ll take a look at how it is doing right now. The German AI is basically not doing so … Continue reading

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Vics Barbarossa AI Log #2 : The Soviets hold the line!

Remember the previous Soviet artificial intelligence (AI) losing cohesion and Moscow quite early? After some big changes it has really acquired more fluidity and backbone. Not perfect yet, but much better! The soviet AI is basically winning the game now. … Continue reading

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Vics Barbarossa AI Log #1 : The Soviets need to hold the line

Beta testing is well under way and one on my big tasks is to get the artificial intelligence (AI) in to tip-top shape. I thought it could be nice if to take the readers along for the ride in some … Continue reading

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September & October development progress report

I am a bit to late with my September report am I not? Well yes I am. Its because it has not been an easy September and October. I had some setbacks with the AI I was coding for Workname … Continue reading

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