Author Archives: vic

Shadow Empire Design Snippet #30

Snippet #30: The Tech Tree Time for a new Snippet. Shadow Empire will have a Tech Tree. But it is not completely your regular kind of tree… The essence of Shadow Empire research is that it is a two-step process. … Continue reading

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Early Beta for Shadow Empire

Yes there is an opportunity to help me test and evaluate Shadow Empire! Full Beta will still be several months off, but we are starting with early beta testing. We just sent out a “welcome back” email to the initial … Continue reading

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Shadow Empire Playtest Snippet #2

And I finally found some time to post a new Snippet. Here a playthrough of the first 12 turns of one of my test game. That’s it for this Playtest Snippet. Thanks for following the development of Shadow Empire.

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Shadow Empire Playtest Snippet #1

I am a bit fed up with explaining mechanics in a rather dry fashion. So in this first Playtest Snippet I am sharing some screenies of one of my personal playtests. Of which I am trying to do a lot … Continue reading

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Shadow Empire Design Snippet #29

Snippet #29: Finished up the graphics and UI phase Finally I wrapped up work on all the icons, sprites, windows and even a few explosions for Shadow Empire. The next months i’ll embark on the last phase before starting a … Continue reading

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Shadow Empire Design Snippet #28

Snippet #28: Combat I am trying to make the Combat Windows in SE a bit more exciting than the ones we have in ATG/DC. And at the same time I would like these windows to become a bit more insightful … Continue reading

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