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Most recent Scenario Uploads
| Scenario | By | Engine |
| Napoleonic Europe Release | ernieschwitz | AT GOLD |
| Ranalar Lumus v2 (4 Seasons) | Frodor | AT GOLD |
| Monstrous Moon | vic | SE |
| Napoleonic Europe BETA | ernieschwitz | AT GOLD |
| Ostfront-0.97b | Khanti | AT GOLD |
| European Diplomacy Remastered | ernieschwitz | AT GOLD |
Most Recent Reviews
Note that VR would really appreciate it if you take the time yourself to leave a review on the scenarios you tried. I really would like to see more reviews.| Scenario | Chat Message |
Napoleonic Europe Release8 | October 5th, 2026, David What is the difference between version 1.0 and 1.01? |
GD1938v3 A Road to War1 | August 4th, 2026, ArnieL Meh |
Napoleonic Europe BETA1 | August 4th, 2026, ArnieL Needs wagon transports for supply. No way to get them to the needed HQs. Would be nice to simulate having wagon trains in some way just for supply and not troops. Annoying not being able to transport some amount of supply via wagon HQ to HQ, even when they are close by, when you have 5000 points in one and only 50 in another that needs it. |
Napoleonic Europe Release1 | July 28th, 2026, ArnieL |
GD1938v3 A Road to War10 | November 10th, 2025, chetmon Could you explain how to declare war on a minor nation in this wonderful mod? Thanks in advance. |
Ostfront-0.97b10 | August 27th, 2025, ariev Excellent scenario |
Napoleonic Europe Release10 | July 25th, 2025, basilhare This is a masterpiece! |
Most Recent Chat Messages
| Scenario | Chat Message |
| Napoleonic Europe Release | October 9th, 2026, ernieschwitz And thank you David. It makes me happy each time someone finds something good about one of my scenarios, and inspiring others to make their own, is even more fulfilling. |
| Napoleonic Europe Release | October 7th, 2026, David I am also experimenting having 8 SFT naval components making up a one ship unit (16 ships per hex max). The SFTs represent hull type (ie 4 decks, 3, 2, 1), crew/marines, staff, and lower, middle, upper, main and bow/qtr deck/stern gun options and other variations. If it works, this will increase the detail of the ship types creating options of Rates of 1st, 2nd, 3rd etc. Thanks for inspiring me! I\'m retired, by the way, and a fan of the Napoleonic era. Now I can add the American Revolution! |
| Napoleonic Europe Release | October 7th, 2026, David So, I am having fun. But I am no where near understanding the computer logic of the Event scripts. If playable, I will settle for a 14 non-AI regime mess, some amalgamated empires to be included (Denmark+Sweden, Portugal+Spain, All Indian kingdoms as two (Mysore and Maharata), All Italian entities as one, All German entities as one; sorry Poland, no room to be separate.) It will be an alternative historical abstraction of what might have been possible. |
| Napoleonic Europe Release | October 7th, 2026, David (500 characters continued!) I made it as large as possible without it crashing (1353 by 743), and after a year of crashing, retries, trying to understand why, it seems stable. Now I am filling in all the geography. I eventually learned that a scenario creates a BIG and SMALL folder when loading. I was making separate BIG, REGULAR and SMALL landscape types, so that was a waste of time too. Now the scenario has evolved into a more abstract treatment of the period between 1780-182o. |
| Napoleonic Europe Release | October 7th, 2026, David thanks for the quick reply. I immediately saw your Nap scenario when you first released it. I am very graphically oriented, a geologist actually, and I started to rework the map to reflect more details, then I decided to remake the game into a battalion level scenario, 6km hex, to reflect all world theaters involved. My PC has incredible RAM/Memory/Processors, so then I decided to make a BIG map. |
| Napoleonic Europe Release | October 7th, 2026, ernieschwitz Also, I just saw you (David) like the graphics. I made some for Turkish/Ottoman staff in version 1.01 |
| Napoleonic Europe Release | October 6th, 2026, ernieschwitz Oh, and the worst issue was actually, that the Ottoman/Turks were getting units at 1/4 the price they should be... which explains why they were doing so well. |
| Napoleonic Europe Release | October 6th, 2026, ernieschwitz There is a thread on the ATG forum detailing all of these things above. I will also be making a version 1.02, since I discovered more bugs. |
| Napoleonic Europe Release | October 6th, 2026, ernieschwitz The updates - Some of the AI nations not protecting their own Capitol if it was in danger. - The British I had given twice their production by mistake. - There was an error in the War Weariness event, that would cause the modifiers to become strange.- - When deploying a Fleet the resulting unit would be called Frigates. - Newcastle\" was spelled New Castle. * Some regime variables that only the game could use for any purpose were being shown |
| Tolkienesque | May 6th, 2026, vic test message |
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