Its been an exceptionally hot week over here in France, luckily my office has air conditioning. For “fun” I have been reading Zaslavskaya , interesting to learn about how people inside the Soviet Union saw some of the core problems of the system.
I have been mostly working on DC5, which is slowly shaping up enough to be revealed to the public after the summer holidays.
AI work on DC5 also made me eager to bring some improvements to SE in the future. Especially since in the last poll “better AI” scored really well. So the new follow up poll is up and running. It is asking: what exactly should be better? results so far are interesting and I would like to share the initial results with you.
The first results from the AI difficulty poll is that players are not mainly asking for strict “same rules” AI, but for AI that feels more believable and less arbitrary.

One of the biggest pain points seems to be “logistics and roads”, especially where supply, mountain roads and rough terrain make the AI look like it is breaking the logic of the world.
On the battlefield, players want the AI to do more of the following: defend key assets/choke points, mass for offensives, exploit real advantages and stop acting too timid when it should be pressing hard.
On the “empire side”, players also want more consistency between economy, army size, morale, diplomacy and war decisions, as well as more rational peace and clearer signs of what a regime is thinking.
Another important result is that regime personality matters: players would ideally like different regimes to behave more distinctly both in diplomacy and on the battlefield.
I am leaving the poll running here. Thank you all for taking it, it’s helping me a lot in planning the work for the future improved SE AI.
Best wishes,
Vic





