Time for a new Snippet. Shadow Empire will have a Tech Tree. But it is not completely your regular kind of tree…
The essence of Shadow Empire research is that it is a two-step process. First you have to discover a Tech and then you can chose to research that Tech.
Discovery is easier than researching, thus often you’ll have to make a choice which of your discoveries you’ll actually want to focus your research on.
Due to the random discoveries you’ll never have exactly the same Techs between which to chose to focus your Research on.
However having said that… the system is only partly random. This is because Techs always belong to a Tech Group. Once you have researched 3 Techs in a Group all the Techs in the connected Groups will become open to Discovery. So for example in the above screeny the Player will only be able to make discoveries in the Basic Tech Group. Once the Player has researched 3 Techs of this Group he’ll be able to also discover Techs in the Chemistry and Engineering Tech Groups.
In case anybody wonders what the small letter codes “Mi”,”Ec” and “Ap” signify… They signify the Council you’ll need to Discover and Research them: The Military Research Council, The Economy Council or The Applied Sciences Council.
Yes there is an opportunity to help me test and evaluate Shadow Empire!
Full Beta will still be several months off, but we are starting with early beta testing.
We just sent out a “welcome back” email to the initial group of SE testers from over 1.5 year ago. But considering the holiday season and the huge amount of idle time experienced by this group we’ll need some fresh players as well.
I am a bit fed up with explaining mechanics in a rather dry fashion. So in this first Playtest Snippet I am sharing some screenies of one of my personal playtests. Of which I am trying to do a lot right now.
I started on a planet that actually supports Terran agriculture. However I started my game in Liberty… a city in the bloody desert. So I expanded to the west. Towards the closest greener pastures. Picked a hex with 124mm rainfall a turn and started constructing my new farm.
I might have made a mistake focussing on precipitation levels for choosing the location of my farm. For some reason the Klingstein Hansa (that declared war on me really early) suddenly got aggressive and moved in. I moved most of my Militia to the same area to counter them.
In the subsequent turns the Klingstein Hansa got chased of by some rogue AI leftovers from the Dissolution War. Which subsequently started battering my Militia sadly. But I did finish my Farm which is now happily churning out Food. Also note with discovering the Tellina Sea I fixed all my water shortage issues completely.
Well. That’s it for this Snippet! Will do some more soon.