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Napoleonic Europe Release
| Engine: AT GOLD | Max player: 14 | Score: 6.3 |
| By: ernieschwitz | AI: AI Capable | Revision: #1 2026-09-05 18:54:04 |
| Description: Napoleonic Europe. The release version (1.01) is here. Screenshot: Click for viewing full size ![]() Download: You cannot download scenarios if you are not logged in. |
Player Feedback
| Score | Comment |
| 8 | What is the difference between version 1.0 and 1.01? David, October 5th, 2026, Rev#1 |
| 1 | ArnieL, July 28th, 2026, Rev#0 |
| 10 | This is a masterpiece! basilhare, July 25th, 2025, Rev#0 |
Scenario Chatbox
| Player | Chat Message | Post Date |
| ernieschwitz | And thank you David. It makes me happy each time someone finds something good about one of my scenarios, and inspiring others to make their own, is even more fulfilling. | October 9th, 2026 |
| David | I am also experimenting having 8 SFT naval components making up a one ship unit (16 ships per hex max). The SFTs represent hull type (ie 4 decks, 3, 2, 1), crew/marines, staff, and lower, middle, upper, main and bow/qtr deck/stern gun options and other variations. If it works, this will increase the detail of the ship types creating options of Rates of 1st, 2nd, 3rd etc. Thanks for inspiring me! I\'m retired, by the way, and a fan of the Napoleonic era. Now I can add the American Revolution! | October 7th, 2026 |
| David | So, I am having fun. But I am no where near understanding the computer logic of the Event scripts. If playable, I will settle for a 14 non-AI regime mess, some amalgamated empires to be included (Denmark+Sweden, Portugal+Spain, All Indian kingdoms as two (Mysore and Maharata), All Italian entities as one, All German entities as one; sorry Poland, no room to be separate.) It will be an alternative historical abstraction of what might have been possible. | October 7th, 2026 |
| David | (500 characters continued!) I made it as large as possible without it crashing (1353 by 743), and after a year of crashing, retries, trying to understand why, it seems stable. Now I am filling in all the geography. I eventually learned that a scenario creates a BIG and SMALL folder when loading. I was making separate BIG, REGULAR and SMALL landscape types, so that was a waste of time too. Now the scenario has evolved into a more abstract treatment of the period between 1780-182o. | October 7th, 2026 |
| David | thanks for the quick reply. I immediately saw your Nap scenario when you first released it. I am very graphically oriented, a geologist actually, and I started to rework the map to reflect more details, then I decided to remake the game into a battalion level scenario, 6km hex, to reflect all world theaters involved. My PC has incredible RAM/Memory/Processors, so then I decided to make a BIG map. | October 7th, 2026 |
| ernieschwitz | Also, I just saw you (David) like the graphics. I made some for Turkish/Ottoman staff in version 1.01 | October 7th, 2026 |
| ernieschwitz | Oh, and the worst issue was actually, that the Ottoman/Turks were getting units at 1/4 the price they should be... which explains why they were doing so well. | October 6th, 2026 |
| ernieschwitz | There is a thread on the ATG forum detailing all of these things above. I will also be making a version 1.02, since I discovered more bugs. | October 6th, 2026 |
| ernieschwitz | The updates - Some of the AI nations not protecting their own Capitol if it was in danger. - The British I had given twice their production by mistake. - There was an error in the War Weariness event, that would cause the modifiers to become strange.- - When deploying a Fleet the resulting unit would be called Frigates. - Newcastle\" was spelled New Castle. * Some regime variables that only the game could use for any purpose were being shown | October 6th, 2026 |
