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Category Archives: Uncategorized
Moving to VRdesigns.NET
Hi all! We have moved the VR website from .NL to .NET. We also moved the Scenario Bank from advancedtactics.org to VRDesigns.NET. It will be nice to have everything in the same place for once. If you registered at the … Continue reading
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Decisive Campaigns : Community Project now available!
If you own DC:Barbarossa you can now participate in the semi-open BETA of DC:Community Project. The Community Project is a separate game that uses the same engine but is configured to make scenario construction as easy as possible. Why a … Continue reading
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A Night out on the Town with Ms. Logistics
If Logistics was a demure young lady you’d ask her out for a date. What kind of evening would you be in for? She’d be very precise. Very black and white. Utilitarian dresser, severe hair, sharpened incisors, full-on black rimmed, … Continue reading
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A quick update on Shadow Empire
Shadow Empire design blog #3 Just a quick word I am still alive and kicking. Designing a new engine is not easy. I have to juggle a lot of different tasks at the same time, but slowly everything is moving … Continue reading
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Fog of war and possible enemy presence
One of the big changes in Shadow Empire compared to all my previous titles is that I dropped the system where players actually own the hexes on the map. In Shadow Empire players only own their locations and units. This … Continue reading
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Why I love stacking and dropped it
One of the things that Shadow Empire will not have (much) is: stacking. For the uninitiated: stacking is the ability to put more than one unit in a hex. In my Decisive Campaigns and Advanced Tactics titles you can stack … Continue reading
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