Shadow Empire Design Snippet #7

Snippet #7: Alien atmospheres
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What do you know? We have reached snippet #7. This one showing that each planet has a unique atmosphere. The planet we see here (Aselir Secundus) has alien life, but the type is not compatible with earth life. With no oxygen in the atmosphere all humans will have to wear breathing apparatus and live and work in sealed locations.

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New Mod: 2nd ‘American’ Civil War 1933

Take charges of one of the major powers of this fictional America: USA, Confederates, Texas, California or Mexico in this free for all fight for domination of America.
253 (1)
I strongly recommend giving the newest mod by ernieschwitz a spin. I’ll buy you a beer if you win as Mexico ;) You can download it from the scenariobank: https://www.vrdesigns.net/scenario.php?nr=253

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Shadow Empire Design Snippet #6

Snippet #6: Shroud of darkness
justascreeny
And one more snippet. This one just to show that Shadow Empire will have a strong exploration component including a shroud of darkness covering the initial map.

Best wishes,
Vic

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Shadow Empire Design Snippet #5

Snippet #5: Militias
militias
Another snippet. When you start a new game you’ll start at a low technology and very basic organisational level. Your initial forces will consist of militia’s. Militias are semi-independent volunteer units that reflect your nation is just leaving the dark ages of the apocalypse. The autonomy level of militias helps new players as they will not have to research, build or understand TOEs or OOBs in order to have an initial military. However the militias can be expected to take a backbench role once the player leaves the early game. In mid-game a large government run military organisation is likely to take the spotlight position.

Best wishes,
Vic

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Shadow Empire Design Snippet #4

Snippet #4: Supply network
supplynetworkuse
Here another quick snippet. One illustrating the new supply system. The supply network shown on this snippet had 500 truck points available and used them all up. 490 points to get supplies from a town in the north to the SHQ and 10 points to get supplies from a town to the east to the SHQ. Both towns have food left since there was not enough logistical power to transfer everything. For economy purposes the supply network will be as good as limited to the roads, but units are going to have some organic transport capability which will allow them to pick up supplies from nearby roads. And then there will be naval convoys as well…

Best wishes,
Vic

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Shadow Empire Design Snippet #3

Snippet #3: Trucks running supplies through the wastelands
snippet3
The logistics systems of Shadow Empire is going to use a completely different approach from that of ATG and DC.

In the latter the HQ units where key and they were casting a supply layer over the map. Quite different is SE. Here the towns or bases that have logistics assets stationed (like a truck station) will cast mini supply layers around them allowing for a certain number of weight points to be transported over hexes in their vicinity. All these tiny spiderwebs are added up to present the player with his total supply network.

It promises to be interesting since the player will have to decide where to invest in his logistical system and how much resources to allocate to any town or base in the first place. This should almost always result in a planning effort needed to sustain a big offensive. As well as ending up with certain weak ‘outback’ areas where the player will be hard pressed to quickly field or supply large armies.

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