Shadow Empire Design Snippet #3

Snippet #3: Trucks running supplies through the wastelands
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The logistics systems of Shadow Empire is going to use a completely different approach from that of ATG and DC.

In the latter the HQ units where key and they were casting a supply layer over the map. Quite different is SE. Here the towns or bases that have logistics assets stationed (like a truck station) will cast mini supply layers around them allowing for a certain number of weight points to be transported over hexes in their vicinity. All these tiny spiderwebs are added up to present the player with his total supply network.

It promises to be interesting since the player will have to decide where to invest in his logistical system and how much resources to allocate to any town or base in the first place. This should almost always result in a planning effort needed to sustain a big offensive. As well as ending up with certain weak ‘outback’ areas where the player will be hard pressed to quickly field or supply large armies.

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3 Responses to Shadow Empire Design Snippet #3

  1. Chris says:

    Hi Vic,

    Will you be using the same graphics engine as in DC or something different?

  2. vic says:

    It will be similar to the DC engine, but I am extending it. Lots of work planned for the interface and also the map art and counters, with probably a non-counter mode as well.

  3. beltsman says:

    Can’t wait to play it!

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