Snippet #5: Militias

Another snippet. When you start a new game you’ll start at a low technology and very basic organisational level. Your initial forces will consist of militia’s. Militias are semi-independent volunteer units that reflect your nation is just leaving the dark ages of the apocalypse. The autonomy level of militias helps new players as they will not have to research, build or understand TOEs or OOBs in order to have an initial military. However the militias can be expected to take a backbench role once the player leaves the early game. In mid-game a large government run military organisation is likely to take the spotlight position.
Best wishes,
Vic

Vic, I love you.
With ATG, it was already a good job. But this game, I waiting with impatience !
I already imagine a mod with space marine and ork, or a mod with armageddon empire universe of at cryptic comet.
Waiting is so hard !
The modding is the same than ATG ?
Hi nicodede,
This is going to be an involved and much less generic game and complete remodding will be hard to impossible. However expect a decent ammount of ability to write add-on libraries for modders (like more troops, research, stories).
For full scale modding I am making DC:Community Project available to most of my games (already freely available to Case Blue and Barbarossa owners) and very probably also to Shadow Empire owners. DC: Community Project is designed for free form scenario design.
Best wishes,
Vic
Hi Vic,
Well, scenarios would be an interesting option.
Thank you for this answer.