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Author Archives: vic
Decisive Campaigns : Barbarossa is released!
DC:Barbarossa is now for sale over at Matrix Games. Click here for more information.
Barbarossa Screenshot #5
Click to enlarge Showing the Soviets contemplating to send Zhukov south to try to stop the German-Romanian advance on the Black Sea coast.
Warhol compilation of the 57th infantry division
First row: default mode, ownership shading, zoomed in Second row: minimalist nato, minimalist siluet, zoomed in minimalist Third row: siluets, zoomed in with siluets, zoomed out with siluets DC:Barbarossa has three settings for displaying your counters. First you can choose … Continue reading →
The long evolution of the Decisive Campaigns series
The upcoming game DC:Barbarossa is a very complete experience. It is a game build on top of a system and an engine that has been in the process of fine-tuning and improvement for a very long time. The evolution I … Continue reading →
Posted in DC:Barbarossa, DC:Blitzkrieg, DC:Case Blue, DCX : Community Project, Game Design
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Barbarossa manual sneakpeak!
It is a bit of a subjective compliment, but truly: Cameron has done an amazing job writing the best manual I have seen in a long long time. It is very complete and detailed. As you can already see here … Continue reading →
Vics Barbarossa AI Log #4 : Ready for balancing
After analysing the German artificial intelligence (AI) I have done a lot of coding and scripting on both sides. As you can see in the video above both sides are functioning more or less as they should and I am … Continue reading →
