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Author Archives: vic
Shadow Empire Design Snippet #14
Snippet #14: Zones and private & public economy This snippet shows one of a players zones key statistics. Two important parts of a zone are population and workers. Population works in the private economy and does not necc. require your … Continue reading
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Shadow Empire Design Snippet #13
Snippet #13: Suits and Armour This snippet shows that when you are creating new troop configurations you can specify what kind of equipment they’ll receive. Yes these kind of choices are in essence trade-offs between beneficial equipment versus cost of … Continue reading
Posted in Shadow Empire
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Shadow Empire Design Sketches #2
Here are a sneak peak into the nation profile fields. Note that the arrows actually indicate a negative feedback loop. So for example a high ‘democracy’ profile diminishes the ‘totalitarian’ profile. This system means a nation can only have one … Continue reading
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Shadow Empire Design Sketches #1
Here are some early sketches on the idea of randomly created Shadow Empire planets. Note that the black & white map there is torn from a Sci-Fi pocket; anybody recognise which one? I am also wondering what map perspective is … Continue reading
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Shadow Empire Design Snippet #12
Snippet #12: Leader Appointments A relatively big part of Shadow Empire will consist of managing your leaders and making appointments. Here a newly formed Infantry Brigade needs a commander appointed. There are military positions like these, but also more administrative … Continue reading
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Shadow Empire Design Snippet #11
Snippet #11: Unit Supplies Just a small snippet showing the 6th Abarum Guards Division. Most units will need a combination of three types of supply: Food, Oil and Ammo. Oil is key to have mobile and mechanized forces. Ammo is … Continue reading
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