The November development progress report

This month I finally promoted the DC: Case Blue v1.04 beta patch to gold status. In the meantime I have been spending a fair ammount of time on the new “mystery project” and a very early internal alpha seems likely for end of the year. Furthermore I have been spending some more time on a big new feature patch v2.12 for Advanced Tactics Gold. The coding is already finished and just waiting for a few graphics and then the commanders and the officerpool will make their entrance for ATG in the next v2.12 patch. These last days of the month I am trying to finish up another patch for Case Blue fixing some balance issues and small bugs. But after the Case Blue v1.05 patch i’ll start work on v1.06 which is scheduled to include a brand new intermediate editor to help scenario designers make new content for Decisive Campaigns.

Posted in ATG: Advanced Tactics Gold, DC:Case Blue | 3 Comments

A quick word on the new mystery project

Although I cannot say much about the next game engine I am working on I would like to say that progress is going slow but good. I think I have been on it now for 2 months and I feel like I have something really special on my hands if it all works out as I envision. It just has a good feeling to it. And I think its important the simple things feel right: Moving your units, doing attacks, etc… So far I have mostly been working on engine stuff like 3D card accelerated 2D graphics, animation and all sort of basic coding. Today I was working on seemless PBEM replays and AI turn watching. I am trying to get an alpha version as quick as possible, then get more people on board, first some graphics people and as quickly as possible some alpha testers. I try to focus on the basics of the engine, GUI and gameplay first and then move to detailing everything. Again excuse me for not telling much about the gameplay itself, but I want to make some more progress first.

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Officers for ATG random games

Here a quick preview screenshot of the patch 2.12 in progress. Its basically going to bring officers to the ATG random games. I am getting some great artwork help by Mike Gaffney. I think he really nailed the look of the officers and made them blend really well with the orginal Steve Ford artwork of the troops and equipment. The officers being layered graphics means that their uniform colors will match your regime color.

I am not going to give a firm ETA yet, but we hope to have a public beta out around christmas.

Posted in ATG: Advanced Tactics Gold | 3 Comments

Praise for Small General: Eastern Front

VR Designs is happy to see we have some new happy Android players :)

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Small General: Eastern Front released!

Eastern Front!A new Small General game has just been released!

If you have an Android smartphone or tablet with v2.3.0 or higher you can try it out right now!

Click here for more information and the download location on Google Play.

Click here for the manual and screenshots.

Take command of the Eastern Front of World War II in Small General: Eastern Front a new addictive turn-based strategy game from VR Designs for Android! Although Small General: Eastern Front is available anywhere you bring your Android phone or tablet, the scale of these epic clashes between superpowers is anything but small! Launch a powerful invasion of the mother Russia with Operation Barbarossa in June 1941 or battle back the German invaders to the bitter end all the way to May 1945. Both sides are available for play and scenarios range from small, focused objectives to a campaign raging across the whole Eastern Front!

Game Features:
-Great solo challenge against a capable and cunning AI (or AI+ or AI++).
-Based on Small General’s proven game engine that has been hailed by strategy fans.
-Historical units including Rifle, Shock Armies, Panzer Corps and even SS units.
-Manage resources carefully to keep your war machine rolling – raw materials and oil production matter!
-A variety of smaller scenarios as well for some quick strategic action (Leningrad, Stalingrad, Moscow).
-Several accurate and dynamic historical events modeling things like the initial Soviet shock in 1941 and German initial lack of preparation for winter warfare.
-Very suitable for tablet play too. Not only phones!
-Hotseat gaming possible as well – now it’s possible to review the enemy’s previous turn.
-Play as either the Germans or Soviets.
-Minor Axis Nations (Hungarians, Romanians, Italians and Finnish) simulated as well.
-Simulates corps level combat throughout the whole Eastern Front from 1941 to 1945 – Win quickly or see the tables turn as Soviet production slowly builds up.

Improvements to Eastern Front over the original Small General:
-New and faster AI to deal with the much larger campaign scenario
-Winter and mud season now simulated – deal with the logistical challenges of adverse weather and hindered mechanized movement.
-New statistics overview screen
-New and improved graphics

Game Requirements:
-Android 2.3 or later
-Also for Android tablets
-Minimum 480×800 screen resolution or higher
-Use the Small General DEMO to check how your phone handles the game before buying

Hope you all enjoy this new installment and don’t forget to give feedback and a review on Google Play.

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Video AAR on Advanced Tactics Gold

Check out this excellent video after-action-report and tutorial for ATG of Das123 on YouTube:

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