Mid April I did a poll and said I would share an outline of my Shadow Empire development plans with you in a few weeks time.
Well that took me a bit longer, due to various reasons. But here we are. First of all I would like to thank you for your participation in the last poll and your discussions on the various forums (Steam,Matrix,Discord). I have had the time to evaluate and organize your wishes as well as my own.
I could be secretive and only announce things when I am a 100% sure, but that would keep everybody in the dark completely. So please do consider this “development plan sketch” like at best 50% sure.
Heck, the features could still change, the order of development and DLCs planned could change, even the actual DLC themes could still change. Feedback is coming in non-stop and I am flexible until committed. But leaving all those disclaimers aside this sketch does give you an insight into what I currently have on my drawing board.
The first phase after Oceania release is still in progress and basically consists of me addressing a number of complaints with the Core engine that have been long standing and have been voiced many times. This phase includes my plan to slowly start upgrading the visuals and UI of the game as well. Each Core engine work phase is planned to upgrade part of the visuals / UI until finally everything is done. I’ll try to keep some (minimal) backwards compatibility in place in case some people prefer the older graphics.
I’ll probably focus the next DLC on a combination of politics, trade and more interesting leader dynamics. These are subjects close to my heart and they will interact with eachother very well. I have to say I am especially eager to do some more procedural generation coding.
After that workname “Republica” DLC I should return to the military part of the game. I am agreed to finally add in those much requested Navy Units, but only after doing a non-Sea related topic first. I need a break from sea-related stuff which I will get with “Republica” before attacking the very complex, interesting, but time-consuming addition of those Naval Units.
I am well aware I cannot please everybody and my design time is sadly limited. Know that it was hard for me to choose an order of priorities. I am trying to strike a balance between what (1) makes me happy and what (2) makes the different groups of players happy, while (3) improving the odds of new players buying the base game, while also (4) designing some new unique game mechanics as well.
Feel free to give feedback here or on the various forums, I will keep posting about my progress as I go along.
I am taking a bit of a family break right now, but expect a new SE open beta and a new SE release version towards mid June.
Looking much forward to continued development of Shadow Empire!