I am a bit fed up with explaining mechanics in a rather dry fashion. So in this first Playtest Snippet I am sharing some screenies of one of my personal playtests. Of which I am trying to do a lot right now.

I started on a planet that actually supports Terran agriculture. However I started my game in Liberty… a city in the bloody desert. So I expanded to the west. Towards the closest greener pastures. Picked a hex with 124mm rainfall a turn and started constructing my new farm.

I might have made a mistake focussing on precipitation levels for choosing the location of my farm. For some reason the Klingstein Hansa (that declared war on me really early) suddenly got aggressive and moved in. I moved most of my Militia to the same area to counter them.

In the subsequent turns the Klingstein Hansa got chased of by some rogue AI leftovers from the Dissolution War. Which subsequently started battering my Militia sadly. But I did finish my Farm which is now happily churning out Food. Also note with discovering the Tellina Sea I fixed all my water shortage issues completely.
Well. That’s it for this Snippet! Will do some more soon.

Looks really good! Lots of interesting strategic decisions to make!
Looks great! can you say more about gameplay elements like “…some rogue AI leftovers from the Dissolution War. “
Sure… there are Minor and Major Regimes populating the planet at start. The Majors are comparable to your own nation, but the Minors can be anything from Free Folk Mauraders, to Mutants, to Monsters, to Alien wildlife and to AI leftovers. In the case of the later it concerns some advanced autonomous combat equipment way above your tech-grade.
The Dissolution War is not part of gameplay, but part of the lore and was the great cataclysmic war that threw back the Planets of the Galactic Empire into the stone-age.
Best wishes,
Vic
Sounds very immersive. Can’t wait ;-)
Loving the sci-fi elements. Getting bored of WW2 being the theme of every single wargame. Is that a walker I see? Armored unit designed to be effective in rougher terrain where tanks struggle, I assume?
PS, what other types of resources/supplies can we see in the game? You’ve confirmed food; are we still going to see Raw + Oil, and “Supplies” like in ATG?
After playing grand strategy games so much recently, I welcome any complexity. Really liking the direction this is going.
Hi MC,
Right you are, the walker is like Fast Infantry and can indeed go were tanks cannot. There are some other sci-fi-ey units in the late tech tree like Missile Launchers, Robotic Troops, Shields and ICBMs.
Items used by your economy and military are: Food, Water, Fuel, Ammo, Metal, Rare Metals, Atomics, Energy, Machinery and Hi-Tech Items.
Best wishes,
Vic
It would be interesting to have some resource trading among allies.
Looking great! Can’t wait for some sort of alpha/beta test! Feel free to keep me in mind ;)
My most anticipated game of the year…looking great. Going to play some ATG now.