Shadow Empire Playtest Snippet #2

And I finally found some time to post a new Snippet. Here a playthrough of the first 12 turns of one of my test game.

turn 1: Playing Steelland. Spreading out
turn 2: Still expanding outwards. Encountered minor regime Phoenixkeep in the south.
turn 2: Managed to infiltrate a spy in their Zone.
turn 3: The enemy in the south has like 8000 militia force. I think I can take them and will start concentrating my forces before launching my offensive.
turn 3: My other neighbour are some raiders over in Deneba. I decided to keep them calm while I annex those farmers in the south first.
turn 3: Furthermore I decided to spend most of my Metal and Industrial Point production on buying a unit of buggies to give me some more offensive punch.
turn 4: Still building up towards the attack into Phoenixkeep. In preperation I changed the CO of 1st MG Infantry Brigade with mr Wulfram, a guy that has at least some military skill…
turn 4: Also my food surplus is down to +70 so I have ordered an Ice Mining Facility to be constructed so I’ll have the water to build a farm after. Rain ain’t spectacular on this Planet.
turn 5: Increased soldiers’ salaries to get morale a bit higher. And heck I gave my Leaders a raise as well :)
turn 5: Slow build up, attack still some turns away. Note the blue bars indicating low readiness due to marching all the way south.
turn 6: Discovered Automated Rifles
turn 2: Managed to infiltrate a spy in their Zone.
turn 6: And had to pay off those pesky raiders is in the north to avoid an incursion while all my troops are focussing on Phoenixkeep.
turn 7: Upgrading all my Riflemen to Riflemen II, they have a Carbine instead of a Slugthrower rifle.
turn 7: It seemed Phoenixkeep already knew what was going to happen next and they declared war on us first.
turn 8: Phoenixkeeps farmer militias are afraid and trying to entrench themselves in their City. I fully encircled it and then attacked with maximum forces and concentric bonus.
turn 8: Almost managed to destroy them in a single blow… but not quite.
turn 10: After giving my troops one turn to recuperate I attacked again and forced them to surrender.
turn 11: Gained a Zone and a complementary Fate Pack (4 Fate Cards)
turn11: My two Zones… Halkan in the north and Psimchron (conquered from Phoenixkeep) in the south.
turn 12: Raised a second Brigade… it feels like those Raiders are stirring for war and I do not trust the Major Regime far west of me either.
turn 12: Didn’t calm down those Phoenixkeepuch enough. Had to send in the troops to stop them from protesting.

That’s it for this Playtest Snippet. Thanks for following the development of Shadow Empire.

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3 Responses to Shadow Empire Playtest Snippet #2

  1. PirateRadar says:

    Excellent little snippet, thanks for posting. :) I can see that when a player starts a new game they begin with one “core” settlement and then the area is seeded with smaller outlying settlements that may or may not be under their control at first. What is it that those outlying settlements do?

    Looking forward to the game, glad to see this progress.

  2. stdwanze says:

    So, the whole world is devided in zones, like provinces? can this be altered by the player later? Cool snippet btw!

  3. vic says:

    Zones form around Cities. Hexes are assigned to Zones based on distance from the Zones’ Cities. It is not possible to manually draw your Zone borders, but it is possible to delegate an Asset to another Zone.
    These Assets can be located in the City (like Industry) or in a “Rural Hex” (like a Metal Mine or a Farm) outside the City.
    Next to your Assets you’ll see Free Folk villages on the map. Occupying these will help you increase your City Population.

    Best wishes,
    Vic

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