Shadow Empire Design Snippet #29

Snippet #29: Finished up the graphics and UI phase

Finally I wrapped up work on all the icons, sprites, windows and even a few explosions for Shadow Empire. The next months i’ll embark on the last phase before starting a beta test. This phase will touch on two major aspects of the game. The first aspect is the AI. The game needs to become more challenging and a more aggressive AI that is putting more demands on you and is harder to beat on the battlefield will help a lot here.

The second aspect I am scheduling is an improvement of the current Decisions and Events system. Development goals here are to make the systems less complex and have more decisions that are really important.

Choosing option B and denying president Hubeiber will result in a relation loss with Zandstein. It might be more prudent to forget about your support for democracy in order to avoid a war… no?

The above example is actually a Decision that is quite good. But there need to be more of these, with even higher stakes.

Also I am going to simplify the Profile model I did. At the moment it has 22 fields, including the “democracy” and “special interest” ones mentioned in the screeny. I am going to cut them down to 9 spread over 3 groups. The political group: democracy-meritocracy-autocracy group will preserved, but the others will be melted into 2 groups, one society group and one psychology group.

The main goals for this last phase before beta is to improve the comprehensibility and challenge factors of the game.

I’ll present the new Profile model in a next post. Thanks for following the development!

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