A new Small General game just entered the BETA phase. If you have an Android smartphone or tablet with v2.3.0 or higher you can try it out right now. Click here for more information and the download location on Google Play. Click here for the manual and screenshots. Hope you all enjoy this new installment and don’t forget to give feedback on any bugs you might find in this BETA. Final release is scheduled for end of August or early September depending on how the BETA testing will go.
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This game is fantastic. I am playing on a Nexus S.
I am not sure where to leave feedback so here is some. 1. The enemy AI moves go by so quickly you can’t see what they have done – possible option to require the player to click on the screen to show the next computer move?. 2. It is a little clunky having the AI move reviews on the top of the screen as your hand obscures the view – it may work better to have this on the bottom of the screen. An alternative would be to have the option that the player can press anywhere on the screen to show the next move. 3. On the Leningrad scenario it seems to try to continue playing even after the game has finished (this is when I have lost against the AI). 4. There are some typos on the manual. 5. Would it be possible to show the combat modifiers before commiting to a battle?
Does this show more of the map on tablet sized screen?
Finally, any plans for this on IOS – this would be fantastic on an iPad! There is quite an emerging market for this, so please consider bringing some of your titles to IOS.
This is a great game, nice improvement on Small General. Few comments from me:
pros:
1. AI thinking faster, I only play AI++ and in SG it was so slow that almost unplayable
2. Better graphics
3. History background and special conditions (weather etc)
cons:
1. Game does not always react to switching units on a stack, either it’s sluggish or it doesn’t react to clicking the units (my mobile: HTC Desire HD)
2. AI doesn’t always make the right choice on purchased units, like buying an unprotected arty and moving it next to my inf/tanks
3. I can’t see why arty cannot attack in mud?
4. not sure if it’s fixed but in SG arty in a defending stack could take hits before inf/tanks
possible improvments:
1. Airstrikes, unit rallying improving morale, paratroopers etc…
2. More difficult scenarios – I managed to win the Leningrad AI++ scenario on 3rd attempt
good luck!
Vic, you sure are making it hard to avoid using my credit card online :)
I would help beta, but I think I am a bit too long in the tooth for that any more. But I have this on my watch list now. Thus far you have the only tablet wargames I have had reason to give a damn about (aside from that from Slitherine, but that’s hardly a fair level playing field going up against Battle Academy :)).