Snippet #28: Combat
I am trying to make the Combat Windows in SE a bit more exciting than the ones we have in ATG/DC. And at the same time I would like these windows to become a bit more insightful (in an easy way) for players who want to know the nitty-gritty of the rather complex combat resolution calculations.
Here is a quick screeny of a small scale battle:
Not completely happy yet here. The lavendel colors are not helping either to be honest :) but this part of the UI is still work-in-progress.
What I am trying to do is use the screen real estate better. If there are not that many troops involved then I can show big pictures of all the subformations involved. If the battles get more massive the perspective will zoom-out and/or propose pagination.
I am also adding the option to let the players chose if they want to use ‘auto-combat’ or manually give the order for each next combat round.
Combat is based on a very many variables. Even more than in my previous games.
Factors that play a major role in combat outcome is the Equipment concerned, the quality of the Troops, the Skills of the Commanders leading the troops (Operational HQ and Strategic HQ) and the Posture they have ordered for their Troops. And of course the Landscape and environmental factors.
Other factors include the type of armour versus the type of weaponry used. Low caliber guns will for example perform dismally against really heavily armoured targets.
There are also more exotic weapons to be obtained like Lasers and Atomics. Armour research can provide you with Polymer Armour and furthermore it will be possible to research and construct Shield Generators.
There are many more factors which influence things like Unit Feats, Field Testing and upgrading of your Models as well as your Regime Profile.
I am happy that everything is already in the game and that I am now finalizing the interface and doing a lot of tuning and testing. It is a big game and I need time to polish the rough corners. Hopefully in summer we can move forward to an early beta.
In any case Shadow Empire is shaping up as high complexity sandbox turn-based 4X wargame with plenty of immersion.
Thanks for reading up on this latest snippet and i’ll keep you posted as I progress.