Shadow Empire Design Snippet #28

Snippet #28: Combat

I am trying to make the Combat Windows in SE a bit more exciting than the ones we have in ATG/DC. And at the same time I would like these windows to become a bit more insightful (in an easy way) for players who want to know the nitty-gritty of the rather complex combat resolution calculations.

Here is a quick screeny of a small scale battle:

Not completely happy yet here. The lavendel colors are not helping either to be honest :) but this part of the UI is still work-in-progress.

What I am trying to do is use the screen real estate better. If there are not that many troops involved then I can show big pictures of all the subformations involved. If the battles get more massive the perspective will zoom-out and/or propose pagination.

I am also adding the option to let the players chose if they want to use ‘auto-combat’ or manually give the order for each next combat round.

Combat is based on a very many variables. Even more than in my previous games.

Factors that play a major role in combat outcome is the Equipment concerned, the quality of the Troops, the Skills of the Commanders leading the troops (Operational HQ and Strategic HQ) and the Posture they have ordered for their Troops. And of course the Landscape and environmental factors.

Other factors include the type of armour versus the type of weaponry used. Low caliber guns will for example perform dismally against really heavily armoured targets.

There are also more exotic weapons to be obtained like Lasers and Atomics. Armour research can provide you with Polymer Armour and furthermore it will be possible to research and construct Shield Generators.

There are many more factors which influence things like Unit Feats, Field Testing and upgrading of your Models as well as your Regime Profile.

I am happy that everything is already in the game and that I am now finalizing the interface and doing a lot of tuning and testing. It is a big game and I need time to polish the rough corners. Hopefully in summer we can move forward to an early beta.

In any case Shadow Empire is shaping up as high complexity sandbox turn-based 4X wargame with plenty of immersion.

Thanks for reading up on this latest snippet and i’ll keep you posted as I progress.

Best wishes,
Vic

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5 Responses to Shadow Empire Design Snippet #28

  1. MC456 says:

    “In any case Shadow Empire is shaping up as high complexity sandbox turn-based 4X wargame with plenty of immersion.”

    Very glad to hear. I play a lot of grand strategy/4X games as well as wargames, and I gotta say I’ve been waiting a long time for someone to merge the two.

    Any plans to make the game moddable?

  2. vic says:

    Hi MC,

    The project got so huge making it moddable is no longer an immediate priority.

    However with time I might open up some limited stuff like allowing a modder to create extra Stratagems (cards) or Story Modules, Or Techs and Models.

    But I’ll have to handle this case by case and provide proper documentation how to do this.

    Modding at any rate is NOT going to be the sales pitch of this game.

    Best wishes,
    Vic

  3. Chris says:

    Please have the option to have combat results displayed as numbers. I dislike having to count icons to determine the actual results. Looking forward to this game and it’s ability to be different every time it’s played.

  4. Hogan says:

    Looking good, personally I don’t mind the lavender. Is the combat going to be all human vs human or will alien lifeforms feature? It would be great to hear more about the lore (you have dropped the odd tidbit in posts).

  5. MC456 says:

    Really excited to try it out. Gonna be a Day 1 buy for me.

    @Hogan: Alien lifeforms with different playstyles would be cool, and a welcome change to the wargaming scene.

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