Category Archives: Game Design

ATG Lesson 4 : Anti-tank weapons

Welcome back to Advanced Tactics Gold college! In the last lesson we discussed the use of tanks. We have seen that enemy tanks are usually able to defeat, outmanouver and encirlce any infantry based army you might have. The obvious … Continue reading

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ATG Lesson 3 : Tanks

Welcome back to Advanced Tactics Gold College! Today we will be looking a bit closer at tanks. The first thing to notice about ATG is that there are quite a lot of different types of tanks. The core types of … Continue reading

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ATG Lesson 2 : Mortars and Machineguns

Welcome back! I enjoyed writing the first Advanced Tactics Gold College lesson so much that I turn to the second lesson ahead of schedule. Today we will discuss mortars and machineguns. Both troop types only require research to produce them … Continue reading

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ATG Lesson 1 : Rifles & SMGs

Welcome to Advanced Tactics Gold College. I am planning to give a number of lessons that will help the novice player with his strategy and tactics. Probably most of these lessons will also be usefull to more experienced players since … Continue reading

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Advanced Tactics Gold Developer Notes

The Wargamer.com posted my developer notes on Advanced Tactics Gold today. The notes include screenshots, highlights of new features as well as some thoughts on future VR Designs titles. Click here to read it.

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Game development laws

On the moment this blog entry is written I am still working hard on completing Advanced Tactics Gold. So far as I can see… there is a pretty good chance it will make release in the end of Q1 2011. … Continue reading

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