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Category Archives: DC:Barbarossa
The upcoming third Decisive Campaigns game
The Dark Side of the Moon
First up thanks to all those people who responded to our call for Beta Testers. Not unexpectedly there has been some slippage in the schedule and February is looking more likely as a Beta kick-off. Still a happening event and … Continue reading →
The Proving Grounds
Decisive Campaigns III design blog #11 There has been a dearth of posts from me lately but rest assured I’ve been busy. While the game isn’t finished it’s now in a fully playable state. Vic and I have been PBEM’ing … Continue reading →
The editability offensive for DC3
Time to share the big push I am preparing. While Cameron Harris is actuality doing the design of the DC3 game I am investing some time in some engine improvements. One of the improvements I have been postponing to long … Continue reading →
Down But Not Out
Decisive Campaigns III design blog #10 Hitler gambled on conquering Russia. In ’41 he came dangerously close to winning. He didn’t and ended up losing the campaign, the war, his country and his life. Invading Russia has, historically, always been … Continue reading →
Focus, Man, FOCUS!
Decisive Campaigns III design blog #9 In Decisive Campaigns III you are dealing with Armies. They each have a Commanding Officer. Nobody wants blancmange Officers in charge of their Armies. Having the same General Blobbo with the same blobbo lack … Continue reading →
Head Up, Shoulders Back!
Decisive Campaigns III design blog #8 It’s about time we discussed the nitty gritty of Operational Command. The game’s basic unit is the division. They are grouped together in Armies, or Panzergruppes in the case of the fast divisions. Which … Continue reading →