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Category Archives: DC:Barbarossa
Information How information is presented is a big, topical, subject. A game can live and die by it’s ability to provide adequate feedback to the Player. Game mechanics that chug away in an information vacuum are no fun for anybody. … Continue reading
DC:Barbarossa is now for sale over at Matrix Games. Click here for more information.
Micromanagement A lot of people equate micromanagement with depth, detail and decisions. Fair enough, but I’d take a different point of view. The presence of micromanagement, is to me, a failure in design. It’s something to be avoided at all … Continue reading
Click to enlarge Showing the Soviets contemplating to send Zhukov south to try to stop the German-Romanian advance on the Black Sea coast.
First row: default mode, ownership shading, zoomed in Second row: minimalist nato, minimalist siluet, zoomed in minimalist Third row: siluets, zoomed in with siluets, zoomed out with siluets DC:Barbarossa has three settings for displaying your counters. First you can choose … Continue reading