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Author Archives: vic
The long evolution of the Decisive Campaigns series
The upcoming game DC:Barbarossa is a very complete experience. It is a game build on top of a system and an engine that has been in the process of fine-tuning and improvement for a very long time. The evolution I … Continue reading →
Posted in DC:Barbarossa, DC:Blitzkrieg, DC:Case Blue, DCX : Community Project, Game Design
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Barbarossa manual sneakpeak!
It is a bit of a subjective compliment, but truly: Cameron has done an amazing job writing the best manual I have seen in a long long time. It is very complete and detailed. As you can already see here … Continue reading →
Vics Barbarossa AI Log #4 : Ready for balancing
After analysing the German artificial intelligence (AI) I have done a lot of coding and scripting on both sides. As you can see in the video above both sides are functioning more or less as they should and I am … Continue reading →
Barbarossa screenshot #3
Click to enlarge Showing map with ‘minimalist counters’ and ‘hex ownership highlight’ mode. And a really big Soviet decision to be made!
DC:Barbarossa cover artwork revealed!
And it looks bloody amazing!! Top left-to-right: von Bock, Halder, von Leeb Below: Stalin, Zhukov (behind map) and Krushev (right of Stalin). You might have noticed the image above is not of a DVD-box but actually a book. :) … Continue reading →
Vics Barbarossa AI Log #3 : Missing some je-ne-sais-Guderian
After improving the Soviet artificial intelligence (AI) I am now turning my attention to the German AI. In this AI log we’ll take a look at how it is doing right now. The German AI is basically not doing so … Continue reading →