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WaW Revised U4 Beta
| Engine: AT | Max player: 5 | Score: 9.1 |
| By: explorer2 | AI: AI Capable | Revision: none 2010-08-13 17:33:50 |
| Tags: ww2 Description: 08/13/2010: See latest details at http://www.matrixgames.com/forums/tm.asp?m=2093130&mpage=1&key=? PointScoring System, Stronger AI, Improved naval model, New Victory conditions, new Russian campaign conditions, NAfrica, Word formatted Briefing + much much more. To optimize naval anti-supply system please download AT v1.21 beta patch at http://www.advancedtactics.org/AdvancedTactics_v121.zip. IF playing vs AI, do NOT turn Screenshots On. Files get too big. Download: You cannot download scenarios if you are not logged in. |
Player Feedback
| Score | Comment |
| 8 | Very fine scenario, played it past the win as the Germans. Stopped a while after reaching Pacific Ocean and capturing England. I wanted to go afger the US West coast, but cargo ships go slow in the Pacific, and I never made it to Australia. henri51, April 12th, 2011, Rev#0 |
| 8 | Great scenario, I have 2 neighbours&friends (Goran&Ivan) whit whom I play this and this is most fun scenario for us! kondor, April 11th, 2011, Rev#0 |
| 9 | LoneStarTexan, November 30th, -0001, Rev#0 |
| 10 | Superb Mod with growing depth and flexibility with each new version. Love the event card improvements and garrison requirements. Chris Roberts, November 30th, -0001, Rev#0 |
| 9 | Keep up the good work. I like new victory conditions and events. Khanti, November 30th, -0001, Rev#0 |
| 10 | Great work updating this scenario, and frequent updates whenever bugs are found. Appren, November 30th, -0001, Rev#0 |
| 10 | Excellant work on improving this scenario! Lots of hard work and long hours for the free enjoyment by others. Well done and salute! barthheart, November 30th, -0001, Rev#0 |
| 10 | This is a great Mod. Nicolas3, November 30th, -0001, Rev#0 |
| 10 | I have a question about the original WaW. Why can't I save a game when using AI against a human West player? Is it meant for email only, or something? dsurdu, November 30th, -0001, Rev#0 |
| 9 | Another suggestion: Long range patrol aircraft should be able to find and sink subs after level up alux123, November 30th, -0001, Rev#0 |
| 7 | Like your imporvements very much. Played against AI as axis to capture of Paris. Noticed following problems: 1.) Capture of Lille did not
wake up the Italians 2.) Some of the
people that appear in the garrisons of
French cities are universals and seem
to float around inchoherently. Richf, November 30th, -0001, Rev#0 |
Scenario Chatbox
| Player | Chat Message | Post Date |
