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Salerno VI Corps v12
| Engine: AT | Max player: 2 | Score: 7 | 
| By: RickR | AI: AI Capable | Revision: none 2008-03-26 21:50:31 | 
| Tags: ww2 Description: The VI Corps landings at Salerno. A short scenario covering the first week of operations for the US VI Corp. The scenario starts on Sept 9 with the German reaction to the American landings. At start there are just a few on-map units, but both sides quickly recieve reinforcements during the first few days. Changes: Artillery Range increased Allied AI improved Map Labels Minor Map changes Screenshot: Click for viewing full size  Download: You cannot download scenarios if you are not logged in. | 
Player Feedback
| Score | Comment | 
| 7 | Fun small scale short scenario. Great for someone who's still learning the game and wants to jump right in without have to learn the production side of the game first. Changing the AI settings will have no effect in this scenario since there is no production. Reinforcments will join the battle pretty much every turn for both sides. IRONCROM, November 30th, -0001, Rev#0 | 
| 7 | A nice tactical scenario which when compared with something like World at War just shows the vast range of stuff that can be simulated by AT. The OOB looks quite historical, though I ended up reorganising things like Engineer brigades in order to make them more useful. Delyn_Locksmiths, November 30th, -0001, Rev#0 | 
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