Snippet #9: Yet another snippet on procedural planets

I am actually working on organisations, characters and economy at the moment, but it is a complex design task and hard to show a snippet yet. So this weeks snippet is indeed yet once more some info on procedural creation of a planet. This snippet is showing that the planet generation is based on scientific key data like the spectral class of its sun, its distance and its tilt. The tilt of the planet and the eccentricity of its orbit determine if there are seasons and how extreme they are. The spectral class and distance determine if its going to be a cold or a warm climate planet (on average). The speed of the orbit will determine the number of seasons. Some planets will have no seasons, some will just have 2, others might have 7.
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