Just a quick post about Advanced Tactics development with an extensive poll at the end.
I am building up enough small fixes and unofficial hot fixes to warrant an official beta patch sometime soon. Its crazy in my development agenda, but I like to keep supporting ATG and further develop it.
The last big things I added where tank models and officers. Then I tried to see if I could get the historical unit models (a bit like in DC; think Infantry Division, Pz Regiment, etc..) into ATG. However after spending quite some time on it I am not sure anymore this is a good idea. Allowing the player to create models for units (like: 40 inf, 2 at-guns, 4 horses) and have automated reinforcements being send adds more complexity to the game than I first thought. Mainly in 2 areas: 1. The player will have to have a in-game design window to specify the ideal contents of such models. But its not straight forward as for example if no halftracks are available, would trucks be ok too? or if no infantry is available will infantry ‘IV’ will be ok too? or SMG? or militia?…. 2. The player will either have to receive free of cost auto-reinforcements which would act as a magic transfer (breaking some core gameplay principles with transfers costing transfer capacity points) or an intricate system will have to be build where HQs use their land,train and navy transfer cap pts to send out these auto-reinforcements…
Anyway it is a hell of a lot more work than I expected and my gut-feeling here is that it might not be worth it. Why try to make ATG more like DC? DC already does this stuff well. Since the code base of ATG and DC have split some time ago I would ideally like to see ATG move in its own unique direction and get as much difference between DC and ATG as possible.
But my main goal with any continued ATG development is to support the community. So enough about my thoughts. What would you like to be the direction of Advanced Tactics?