Shadow Empire Design Snippet #1

Yes, although release is still far off, I am going to start sharing some snippets of my work on Shadow Empire. As you might have already picked up on the forums or through personal correspondence this project has been seeing some heavy weather but I have been back to the sketchboard and as we speak development is under way once more. And with renewed energy and enthusiasm! lets go to the first snippet…

Snippet #1: Araconda Prime
shadowempireteaser1
Shadow Empire is a game about Planetary Conquest. The Snippet here is showing a procedurally generated earth-like planet, albeit with quite smaller oceans and subsequently very large desert and steppe areas.

Hope you enjoyed the Snippet!

Thats all? Yes. Its a snippet :) It probably also raises more questions than it answers, but thats hard to avoid at this stage of development. Will post more in the coming weeks.

Best wishes,
Vic

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10 Responses to Shadow Empire Design Snippet #1

  1. Chris says:

    Hi Vic,

    Will Shadow Empire generate a new map each game?

  2. vic says:

    Yes sir. I am designing to combine the strongest gameplay points of ATG and DC and add a solid dose of science and thematics on top of them.

  3. Chris says:

    Are you still planning on one unit per hex? If so will it be possible to change the composition of the unit by adding and removing weapon components similar to a German Kampfgruppe during the game?

  4. vic says:

    Hi Chris,

    Nope I changed the design radically towards higher complexity and more hardcore audience. Stacking is back.

    Best wishes,
    Vic

  5. Chris says:

    I notice the water has border outlines. Are you planning on having naval units?

    Thanks for the updates.

  6. Tac2i says:

    Good to read some word on the status of this game. Especially pleased to see the design focus change to higher complexity and with stacking back in the mix. Look forward to more updates.

  7. vic says:

    Hi Chris,

    Very probably navy and air will be abstracted for a more streamlined experience and better AI performance. Hence also the naval zones.

    Best wishes,
    Vic

  8. Tac2i says:

    Re air and naval zones: This sounds like a good design decision. I’m currently learning/playing Hearts of Iron IV and it uses air and naval zones as well.

  9. Chris says:

    Will it have an improved modern UI with menus and a toolbar? It makes it easier to navigate and learn a game if it has a similar interface to other applications. Game designers tend to create their own unique interface making it difficult to learn a new game.

  10. vic says:

    Hi Chris,

    It will be similar to the DC engine, but I am planning a big list of UI improvements to accomplish exactly what you are hinting at.

    Best wishes,
    Vic

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