Category Archives: Game Design

How to Make Logistics Fun

Decisive Campaigns III design blog #5 Now might be a good time to have a chat about logistics. This is a very difficult concept to get right in games. Most people tend to bounce off logistics faster than a rubber … Continue reading

Posted in DC:Barbarossa, Game Design | 6 Comments

Russia on Ten Barrels a Day

Decisive Campaigns III design blog #4 Note: Screen shots show an Alpha version with graphics being either missing or subject to change. Except for a few stragglers, the Soviet military forces are otherwise occupied. Somebody mentioned Manchuria. Let’s invade Russia. … Continue reading

Posted in DC:Barbarossa, Game Design | 9 Comments

Let’s Talk about Tires

Decisive Campaigns III design blog #3 Assume that you’ve been left in charge of a big lump of machinery. There are pipes and valves everywhere, steam vents abound and there are a multitude of gauges and controls. It’s a complicated … Continue reading

Posted in DC:Barbarossa, Game Design | 13 Comments

“CAN SOMEBODY PLEASE TELL ME WHY THE HECK MY PANZERS HAVEN’T GOT ENOUGH FUEL?”

Decisive Campaigns III design blog #2 What determines if a game is enjoyable? Well that depends on the type of game. For a Shooter you are after adrenalin, tension and action. For a strategy game, which is more of a … Continue reading

Posted in DC:Barbarossa, Game Design | 4 Comments

Introducing Decisive Campaigns III

I’m Cameron, the developer of the next game in the Decisive Campaigns series. Some of you may know me from the Matrix forums where I created the Enhanced Mod Suite for ATG. This is the first of a series of … Continue reading

Posted in DC:Barbarossa, Game Design | 14 Comments

Discussing the feasibility of a battalion or company level game with the DC engine

Just sharing a link to a discussion on the Matrix forums. Lower level scale is an intriguing idea that would probably work well. Especially in a linked-scenario campaign setting. Also repeating something I posted in this thread: Potential game designers … Continue reading

Posted in DC:Case Blue, Game Design | 2 Comments