Category Archives: DC:Barbarossa

The upcoming third Decisive Campaigns game

Vics Barbarossa AI Log #3 : Missing some je-ne-sais-Guderian

After improving the Soviet artificial intelligence (AI) I am now turning my attention to the German AI. In this AI log we’ll take a look at how it is doing right now. The German AI is basically not doing so … Continue reading

Posted in Artificial Intelligence, DC:Barbarossa | 3 Comments

Vics Barbarossa AI Log #2 : The Soviets hold the line!

Remember the previous Soviet artificial intelligence (AI) losing cohesion and Moscow quite early? After some big changes it has really acquired more fluidity and backbone. Not perfect yet, but much better! The soviet AI is basically winning the game now. … Continue reading

Posted in Artificial Intelligence, DC:Barbarossa | 1 Comment

Barbarossa Screenshot #2

Click to enlarge: At -12 degrees celcius 17th Army is still managing to slowly advance on Kharkov

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Vics Barbarossa AI Log #1 : The Soviets need to hold the line

Beta testing is well under way and one on my big tasks is to get the artificial intelligence (AI) in to tip-top shape. I thought it could be nice if to take the readers along for the ride in some … Continue reading

Posted in Artificial Intelligence, DC:Barbarossa | 3 Comments

Barbarossa Screenshot #1

Click to enlarge: It might be a good moment to release a Tsarist general to take-over the Southern Front

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I Swore It Worked When I Last Looked At It

I have been remiss with my Blog posts of late but Beta Testing started in Late February and it’s been flat out ever since. We have an excellent team of testers who have taken the game to the cleaners, held … Continue reading

Posted in DC:Barbarossa, Game Design | 2 Comments