Category Archives: Uncategorized

And we will name you: Shadow Empire

Just a quick note. I finally can stop cautious talk about ‘Workname Empire’. I have decided on a final name. The name for my new engine is ‘Shadow Empire’. Like it or hate it… names are like that. Most important … Continue reading

Posted in Uncategorized | 1 Comment

Art director/artist wanted for 2D hex based postapocalyptic strategy game

Artists wanted at Slitherine/Matrix/Ageod Specifically looking for a talented Art Director/Artist to lead on the look and feel of an upcoming strategy game. The game is a 2D hex based post apocalyptic strategy/4X game. We are looking for someone to … Continue reading

Posted in Uncategorized | Leave a comment

November, December and January development progress report

Its about time for a news update on workname Empire. Summing it up I finished the whole framework for the AI in November and the screen layouts in January. December was partly given over to both and partly out due … Continue reading

Posted in Uncategorized | 5 Comments

Holiday Sale!

Matrix Games is having their annual holiday sale and 3 VR titles are included. Still missing that one title? this might just be the perfect opportunity to order it. The following three VR titles are included in the sale: Advanced … Continue reading

Posted in Uncategorized | Leave a comment

Which older games are influencing Workname Empire?

In this post I would like to share 5 games with you that I really liked as a younger player and that have elements that are still driving my design. 1. Empire Deluxe The thing that I am taking from … Continue reading

Posted in Uncategorized | 6 Comments

June development progress report

Doesn’t time just fly by? Well in game development it defenitely seems to do so. In June I mostly worked on the “new mystery project”. We are currently in the phase that I have started recruiting an art director and … Continue reading

Posted in Uncategorized | 3 Comments