Author Archives: Cameron Harris

The Dark Side of the Moon

First up thanks to all those people who responded to our call for Beta Testers. Not unexpectedly there has been some slippage in the schedule and February is looking more likely as a Beta kick-off. Still a happening event and … Continue reading

Posted in DC:Barbarossa, Game Design | 9 Comments

The Proving Grounds

Decisive Campaigns III design blog #11 There has been a dearth of posts from me lately but rest assured I’ve been busy. While the game isn’t finished it’s now in a fully playable state. Vic and I have been PBEM’ing … Continue reading

Posted in DC:Barbarossa, Game Design | 13 Comments

Down But Not Out

Decisive Campaigns III design blog #10 Hitler gambled on conquering Russia. In ’41 he came dangerously close to winning. He didn’t and ended up losing the campaign, the war, his country and his life. Invading Russia has, historically, always been … Continue reading

Posted in DC:Barbarossa, Game Design | 14 Comments

Focus, Man, FOCUS!

Decisive Campaigns III design blog #9 In Decisive Campaigns III you are dealing with Armies. They each have a Commanding Officer. Nobody wants blancmange Officers in charge of their Armies. Having the same General Blobbo with the same blobbo lack … Continue reading

Posted in DC:Barbarossa, Game Design | 5 Comments

Head Up, Shoulders Back!

Decisive Campaigns III design blog #8 It’s about time we discussed the nitty gritty of Operational Command. The game’s basic unit is the division. They are grouped together in Armies, or Panzergruppes in the case of the fast divisions. Which … Continue reading

Posted in DC:Barbarossa, Game Design | 17 Comments

Trucking our way to an Early Retirement

Decisive Campaigns III design blog #7 This is a continuation of the invasion of a deserted Russia. We are field testing the logistical systems. For the first part refer to the previous blog post ‘Russia on Ten Barrels a Day’. … Continue reading

Posted in DC:Barbarossa, Game Design | 12 Comments