Author Archives: vic

November, December and January development progress report

Its about time for a news update on workname Empire. Summing it up I finished the whole framework for the AI in November and the screen layouts in January. December was partly given over to both and partly out due … Continue reading

Posted in Uncategorized | 5 Comments

Scenario in the spotlight: Global Domination 1938

Although a recent poll showed only a quarter of our visitors play PBEM I still want to put this scenario for Advanced Tactics Gold in the spotlight. Its my (VR) way of giving a little hommage to the hard work … Continue reading

Posted in ATG: Advanced Tactics Gold | 1 Comment

Holiday Sale!

Matrix Games is having their annual holiday sale and 3 VR titles are included. Still missing that one title? this might just be the perfect opportunity to order it. The following three VR titles are included in the sale: Advanced … Continue reading

Posted in Uncategorized | Leave a comment

Discussing the feasibility of a battalion or company level game with the DC engine

Just sharing a link to a discussion on the Matrix forums. Lower level scale is an intriguing idea that would probably work well. Especially in a linked-scenario campaign setting. Also repeating something I posted in this thread: Potential game designers … Continue reading

Posted in DC:Case Blue, Game Design | 2 Comments

It’s poll time!

This would really just take a second of your time. Please tell me if you play your turn-based strategy games mostly against the AI or also against other human players. The results will be shown to you after you have … Continue reading

Posted in Game Design | 1 Comment

Which older games are influencing Workname Empire?

In this post I would like to share 5 games with you that I really liked as a younger player and that have elements that are still driving my design. 1. Empire Deluxe The thing that I am taking from … Continue reading

Posted in Uncategorized | 6 Comments