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Author Archives: vic
November, December and January development progress report
Its about time for a news update on workname Empire. Summing it up I finished the whole framework for the AI in November and the screen layouts in January. December was partly given over to both and partly out due … Continue reading
Posted in Uncategorized
5 Comments
Scenario in the spotlight: Global Domination 1938
Although a recent poll showed only a quarter of our visitors play PBEM I still want to put this scenario for Advanced Tactics Gold in the spotlight. Its my (VR) way of giving a little hommage to the hard work … Continue reading
Posted in ATG: Advanced Tactics Gold
1 Comment
Holiday Sale!
Matrix Games is having their annual holiday sale and 3 VR titles are included. Still missing that one title? this might just be the perfect opportunity to order it. The following three VR titles are included in the sale: Advanced … Continue reading
Posted in Uncategorized
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Discussing the feasibility of a battalion or company level game with the DC engine
Just sharing a link to a discussion on the Matrix forums. Lower level scale is an intriguing idea that would probably work well. Especially in a linked-scenario campaign setting. Also repeating something I posted in this thread: Potential game designers … Continue reading
Posted in DC:Case Blue, Game Design
2 Comments
It’s poll time!
This would really just take a second of your time. Please tell me if you play your turn-based strategy games mostly against the AI or also against other human players. The results will be shown to you after you have … Continue reading
Posted in Game Design
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Which older games are influencing Workname Empire?
In this post I would like to share 5 games with you that I really liked as a younger player and that have elements that are still driving my design. 1. Empire Deluxe The thing that I am taking from … Continue reading
Posted in Uncategorized
6 Comments