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Author Archives: vic
And we will name you: Shadow Empire
Just a quick note. I finally can stop cautious talk about ‘Workname Empire’. I have decided on a final name. The name for my new engine is ‘Shadow Empire’. Like it or hate it… names are like that. Most important … Continue reading
Posted in Uncategorized
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Art director/artist wanted for 2D hex based postapocalyptic strategy game
Artists wanted at Slitherine/Matrix/Ageod Specifically looking for a talented Art Director/Artist to lead on the look and feel of an upcoming strategy game. The game is a 2D hex based post apocalyptic strategy/4X game. We are looking for someone to … Continue reading
Posted in Uncategorized
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November, December and January development progress report
Its about time for a news update on workname Empire. Summing it up I finished the whole framework for the AI in November and the screen layouts in January. December was partly given over to both and partly out due … Continue reading
Posted in Uncategorized
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Scenario in the spotlight: Global Domination 1938
Although a recent poll showed only a quarter of our visitors play PBEM I still want to put this scenario for Advanced Tactics Gold in the spotlight. Its my (VR) way of giving a little hommage to the hard work … Continue reading
Posted in ATG: Advanced Tactics Gold
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Holiday Sale!
Matrix Games is having their annual holiday sale and 3 VR titles are included. Still missing that one title? this might just be the perfect opportunity to order it. The following three VR titles are included in the sale: Advanced … Continue reading
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Discussing the feasibility of a battalion or company level game with the DC engine
Just sharing a link to a discussion on the Matrix forums. Lower level scale is an intriguing idea that would probably work well. Especially in a linked-scenario campaign setting. Also repeating something I posted in this thread: Potential game designers … Continue reading
Posted in DC:Case Blue, Game Design
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