Author Archives: vic

Discussing the feasibility of a battalion or company level game with the DC engine

Just sharing a link to a discussion on the Matrix forums. Lower level scale is an intriguing idea that would probably work well. Especially in a linked-scenario campaign setting. Also repeating something I posted in this thread: Potential game designers … Continue reading

Posted in DC:Case Blue, Game Design | 2 Comments

It’s poll time!

This would really just take a second of your time. Please tell me if you play your turn-based strategy games mostly against the AI or also against other human players. The results will be shown to you after you have … Continue reading

Posted in Game Design | 1 Comment

Which older games are influencing Workname Empire?

In this post I would like to share 5 games with you that I really liked as a younger player and that have elements that are still driving my design. 1. Empire Deluxe The thing that I am taking from … Continue reading

Posted in Uncategorized | 6 Comments

September & October development progress report

I am a bit to late with my September report am I not? Well yes I am. Its because it has not been an easy September and October. I had some setbacks with the AI I was coding for Workname … Continue reading

Posted in Artificial Intelligence, DC:Barbarossa | 8 Comments

Advanced Tactics for $19.99, only this week!

My publisher Matrix Games is having a special deal. You can buy Advanced Tactics Gold for only $19.99 for the duration of the week. Want to know more? hop over to Matrix Games! The current version 2.15 includes many additions … Continue reading

Posted in ATG: Advanced Tactics Gold | 2 Comments

August development progress report

Hi guys. Well I’ll be able to keep this posting short. I took a few weeks of vacation with my significant other half and there is not so much to report. There was finally after a long testing period a … Continue reading

Posted in ATG: Advanced Tactics Gold, DC:Blitzkrieg, DC:Case Blue | 3 Comments