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Author Archives: vic
Shadow Empire Playtest Snippet #2
And I finally found some time to post a new Snippet. Here a playthrough of the first 12 turns of one of my test game. That’s it for this Playtest Snippet. Thanks for following the development of Shadow Empire.
Posted in Shadow Empire
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Shadow Empire Playtest Snippet #1
I am a bit fed up with explaining mechanics in a rather dry fashion. So in this first Playtest Snippet I am sharing some screenies of one of my personal playtests. Of which I am trying to do a lot … Continue reading
Posted in Shadow Empire
9 Comments
Shadow Empire Design Snippet #29
Snippet #29: Finished up the graphics and UI phase Finally I wrapped up work on all the icons, sprites, windows and even a few explosions for Shadow Empire. The next months i’ll embark on the last phase before starting a … Continue reading
Posted in Shadow Empire
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Shadow Empire Design Snippet #28
Snippet #28: Combat I am trying to make the Combat Windows in SE a bit more exciting than the ones we have in ATG/DC. And at the same time I would like these windows to become a bit more insightful … Continue reading
Posted in Shadow Empire
5 Comments
Shadow Empire Design Snippet #27
Snippet #27: Graphical make-over Sorry for the long time of absence. I had a rather rough second part of 2018, don’t ask! But I am back in business and trying to catch up on lost development time. At the moment … Continue reading
Posted in Shadow Empire
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Community Scenario November 1942 released!
A great and huge new scenario for the DC:Community Project 4 German Army Groups, 11 Armies, 4 Allied Armies 50+ Corps, 200+ Divisions are facing 13 Soviet Fronts, 500+ Divisions and Brigades. The great Soviet winter offensives are about to … Continue reading
Posted in DCX : Community Project
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