In this post I would like to share 5 games with you that I really liked as a younger player and that have elements that are still driving my design.
1. Empire Deluxe
The thing that I am taking from this game is exploration. If you ask me there is something magical in sending out that Destroyer and exploring the coastlines of unknown continents. And then later on follow it up with a cargoship dropping of troops to take hold of the continent and explore its interior.
2. Advance Wars
The thing that I am trying to take from this game is ease of play while retaining depth. I want Workname Empire to be playable and a pleasure to move units around, do combat or just look around the map.
3. Romance of the Three Kingdoms
The thing that I like here is that leaders play such an important role. What I am trying to do in Workname Empire is to have real bonding between the player and the leaders he has available. They will have stats and skills and be able to develop as the game continues and they gain more experience. Probably wandering leaders will also be recruitable or will join you from one of your cities.
Next to the artwork done by Steve Ford (who also did AT and ATG artwork) I loved the heroes in this game. It really got it right in my opinion. The ability to chose to use them in the frontline or as wandering explorers searching out the treasures of the temples was very cleverly done. Expect to see the same kind of dual use leaders in Workname Empire.
5. The whole wargame tradition
There is a zillion games in the SSI and Matrix catalogue I played a lot. I group them together here because in a way I love them for the same reasons. I love frontlines, lines of supply, combined arms, concentric attacks, manouvre and lots of tables of modifications. What I am trying to do with Workname Empire is to keep the essential rules of most wargames in, but making them as streamlined and accessible as possible.
Hope you all enjoyed this little flash to the past and will have some more news soon.