Category Archives: Game Design

ATG Lesson 10 : Staff

Is a specialized troop type. Staff fights only half as well as regular rifle infantry, but that’s ok since they will not be deployed in the frontline and see little actual fighting. Staff should be deployed in your HQ units. … Continue reading

Posted in ATG: Advanced Tactics Gold, Game Design | Leave a comment

ATG Lesson 9 : Cavalry

Is an expensive infantry troop type that requires no research to produce. However its levels will go up when you research infantry. Although it has the same number of hit points as rifle infantry it is three times as expensive … Continue reading

Posted in ATG: Advanced Tactics Gold, Game Design | Leave a comment

ATG Lesson 8 : Naval Operations

Welcome back to Advanced Tactics Gold college! Today we discuss ships! Let’s start with the basics: Not every map with sea hexes on it requires you to have a navy. A navy is only necessary if you want to invade … Continue reading

Posted in ATG: Advanced Tactics Gold, Game Design | Leave a comment

ATG Lesson 7 : Trains, trucks and halftracks

Welcome back to Advanced Tactics college! It has been some time since the last lesson, but I have been away to code on the next DC title in a log cabin in the north of Sweden this summer. So far … Continue reading

Posted in ATG: Advanced Tactics Gold, Game Design | 1 Comment

ATG Lesson 6 : Aircraft

Welcome back to Advanced Tactics Gold college! Its going to be an important lesson today. So far we have only been looking into ground troop types. Today we will discuss the air theater. There are three good reasons to create … Continue reading

Posted in ATG: Advanced Tactics Gold, Game Design | 2 Comments

ATG Lesson 5 : Artillery

And once again: Welcome back to Advanced Tactics Gold college! I am happy to see that you are still with me. Today we are going to take a closer look at artillery. Artillery deserves your full attention since it allows … Continue reading

Posted in ATG: Advanced Tactics Gold, Game Design | Leave a comment