Category Archives: Game Design

It’s poll time!

This would really just take a second of your time. Please tell me if you play your turn-based strategy games mostly against the AI or also against other human players. The results will be shown to you after you have … Continue reading

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July development progress report

I finished up my initial beta build of the DC3 Engine. I am now going to test it over the coming months with one or two potential new designers who are interested in teaming up with VR Designs to make … Continue reading

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The January development progress report

This month saw the new leader feature for Advanced Tactics Gold maturing. Beta patch ATG v2.14 has been released around end of January and this will very probably also become the next gold version. It seems the ATG leaders will … Continue reading

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Interview on artificial intelligence with the Gazette du Wargamer

Gazette du Wargamer interviewed VR Designs a few weeks ago on artificial intelligence design in wargames. Here is the english version of the interview: 1/ For you, what’s really an AI in a wargame. Several scripts and algorithms, of course, … Continue reading

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ATG Lesson 12 : Flak

Flak is what you should buy if you have lost air supremacy. Flak is also what you should buy if your still fighting for air superiority. In the first case you will need flak to protect your panzers and artillery. … Continue reading

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ATG Lesson 11 : Engineers

The engineer is a specialized troop type. It fights at only half the strength of rifle infantry. Its important to realize that engineers are not combat-engineers. Engineers are your construction troops! They can perform a wide variety of tasks, that … Continue reading

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