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Category Archives: DC:Barbarossa
The upcoming third Decisive Campaigns game
Vics Barbarossa AI Log #4 : Ready for balancing
After analysing the German artificial intelligence (AI) I have done a lot of coding and scripting on both sides. As you can see in the video above both sides are functioning more or less as they should and I am … Continue reading →
Barbarossa developer Notes #3: Who Is Going To Make My Cup Of Coffee In The Morning?
continued from developer notes #2 The Chain of Command This is a little trickier than it first appears. Yes there is a Chain of Command. But where does the Player sit within it? Most military simulation type games answer this … Continue reading →
Barbarossa screenshot #3
Click to enlarge Showing map with ‘minimalist counters’ and ‘hex ownership highlight’ mode. And a really big Soviet decision to be made!
Barbarossa developer notes #2: Where are the Vital Organs? We’ll be Operating Tomorrow
continued from developer notes #1 Which elements to Model? Determining which elements of Command and Leadership to represent isn’t easy. They are both fairly abstract concepts. How do you program into a game characters who may, or may not, be … Continue reading →
DC:Barbarossa cover artwork revealed!
And it looks bloody amazing!! Top left-to-right: von Bock, Halder, von Leeb Below: Stalin, Zhukov (behind map) and Krushev (right of Stalin). You might have noticed the image above is not of a DVD-box but actually a book. :) … Continue reading →
Barbarossa developer notes #1: What is Command?
Prior to release of our new game BARBAROSSA we are publishing a series of developer notes by designer Cameron Harris. Part 1 follows below, more parts will be posted in the coming days. The Last Commander I Met Was Made … Continue reading →