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Author Archives: Cameron Harris
Barbarossa Developer Notes #10: The Low Down
Information How information is presented is a big, topical, subject. A game can live and die by it’s ability to provide adequate feedback to the Player. Game mechanics that chug away in an information vacuum are no fun for anybody. … Continue reading →
Barbarossa Developer Notes #9: The Fiddly Bits
Micromanagement A lot of people equate micromanagement with depth, detail and decisions. Fair enough, but I’d take a different point of view. The presence of micromanagement, is to me, a failure in design. It’s something to be avoided at all … Continue reading →
Barbarossa Developer Notes #8: The Dark Side
Ethics and Morals In days of yore battles were fought by men chosen for the task in places specially selected to be well clear of everybody except the combatants. Slings were slung, spears were lunged and swords were clanged against … Continue reading →
Barbarossa Developer Notes #7: The Ends Justify the Means
continued from developer notes #6 Stalin Stalin provides a diametrically opposite command experience. This time it is the Player who dominates the command structure. There is no need to play politics when you are the alpha male, the top dog. … Continue reading →
Barbarossa Developer Notes #6: My Boss is a Psychopath
continued from developer notes #5 Hitler Hitler was an outlier. Here was a domineering, driven, charismatic man who exerted a level of control well beyond any reasonable expectations of somebody perched at the very apex of a command pyramid. That … Continue reading →
Barbarossa Developer Notes #5: It Would Help If I Wasn’t Surrounded By Idiots
continued from developer notes #4 Delegation Being in Command entails making a lot of decisions. A fundamental rule is that the higher up the Chain of Command you climb the more decisions there are to make. This applies equally to … Continue reading →