Category Archives: Artificial Intelligence

Interview on artificial intelligence with the Gazette du Wargamer

Gazette du Wargamer interviewed VR Designs a few weeks ago on artificial intelligence design in wargames. Here is the english version of the interview: 1/ For you, what’s really an AI in a wargame. Several scripts and algorithms, of course, … Continue reading

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Artificial criticism

Having written a completely new AI for the Decisive Campaigns engine I can restate with confidence that writing an AI (artificial intelligence) for a wargame is without doubt the hardest part of making a complex strategy game. Not only is … Continue reading

Posted in Artificial Intelligence, DC:Blitzkrieg, Game Design | 9 Comments