Author Archives: Cameron Harris

Barbarossa developer Notes #4: Zen And The Art of Knowing Who To Salute

continued from developer notes #3 Superiors and Subordinates Once it was decided to model a Chain of Command there was a need to fill the hierarchy with people. For the Soviet side they were all subordinates but the German side … Continue reading

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Barbarossa developer Notes #3: Who Is Going To Make My Cup Of Coffee In The Morning?

continued from developer notes #2 The Chain of Command This is a little trickier than it first appears. Yes there is a Chain of Command. But where does the Player sit within it? Most military simulation type games answer this … Continue reading

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Barbarossa developer notes #2: Where are the Vital Organs? We’ll be Operating Tomorrow

continued from developer notes #1 Which elements to Model? Determining which elements of Command and Leadership to represent isn’t easy. They are both fairly abstract concepts. How do you program into a game characters who may, or may not, be … Continue reading

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Barbarossa developer notes #1: What is Command?

Prior to release of our new game BARBAROSSA we are publishing a series of developer notes by designer Cameron Harris. Part 1 follows below, more parts will be posted in the coming days. The Last Commander I Met Was Made … Continue reading

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I Swore It Worked When I Last Looked At It

I have been remiss with my Blog posts of late but Beta Testing started in Late February and it’s been flat out ever since. We have an excellent team of testers who have taken the game to the cleaners, held … Continue reading

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A Night out on the Town with Ms. Logistics

If Logistics was a demure young lady you’d ask her out for a date. What kind of evening would you be in for? She’d be very precise. Very black and white. Utilitarian dresser, severe hair, sharpened incisors, full-on black rimmed, … Continue reading

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