Table of Contents

Game Pieces

We have to distinguish between game pieces and data structures. All game pieces are also data structures, but not all data structures are game pieces. The data structures have been seperated in two sections, the “advanced” section is mostly interesting to scenario designers only.

Actual Game pieces

* Unit and Subformation

* Map

* Hex

* Location

* Regime

Data Structures

* Action Card

* Bridge

* Subformation Type

* Location Type

* Item Type

* Landscape Type

* People

* Research

* River Type

* Road Type

Advanced Data Structures

* Events

* Nato Pictures

* Event Pictures

* Rulevars

* Scenario Settings

* Groupnames

* GameSlots

* Regimeslot Names

* Stringlists

* Directories

* Startup Scripts

* Masterfile