The standard startup script looked for by AT is the file named “defaultmod.txt”, however you can add other such startup files in the mod/ directory. If other startupfiles are present the player will be allowed which one to use to startup the game.
Example of standard startup script:
Advanced Tactics Gold atgoldscenarios/generic.at2 0 modgraphics atgoldscenarios atgoldsound - ssg.ogg nuke.wav 6 1,6,150,600,Load Scenario,3,atgoldscenarios\ 1,6,-135,600,Load Saved Game,4,savedgames\ 1,6,-425,600,New Random Game,13,generic.at2 1,6,-425,660,Old Random Game,11,generic.ptmaster 1,6,-135,660,Editor,12,generic.ptmaster 1,6,150,660,Quit,5,
-Line 1 : Name of Mod. Is used to display in pop-up listbox when player has to choose which mod to use.
-Line 2 : Scenario file that is used to load initial graphics. You can also leave this line blank. Then no graphics will be preloaded.
-Line 3 : You have to specify a 0 here.
-Line 4 : Directory to look for to overwrite systemgraphics/ files from (not all have to be replaced)
-Line 5 : Directory to use when player selects 'load scenario' in main menu or wants to save a scenario in the editor.
-Line 6 : Directory to use to play sounds
-Line 7 : -
-Line 8 : the startup soundtrack
-Line 9 : the startup soundeffect. IS NOT USED AT MOMENT.
-Line 10 : the number of buttons on the main menu
-Each remaining line: A button with the following data: Active,Size,X,Y,Text,Function,Data
-Active = 0=no greyed out , 1=yes active
-Size = 1-8 or 18
-X,Y = both are relative to the center of the window
-Function = 5=quit, 6=open website (data), 11=old random (Data=master), 13=new random (data=master), 12=editor, 2= load specified scenario (data), 3 = load scenario from directory (data), 4= load saved game from directory (data), 14=credits