People

Subformations, Regimes and locations all have a people set.

Properties

PeopleGroup

ItemTypes and LocationTypes use the peoplegroup setting to limit production.

RegimeCol

When specified this people always uses the colors of specified regime in unit counters that are mainly filled with subformations of this people.

ExtraGraphics

Can cause an SFtype to be drawn and named differently. See SF Types.

Color

If you dont want to create a seperate regime just to color this people different use a custom color. When specified this people always uses the colors of specified regime in unit counters that are mainly filled with subformations of this people.

PeopleGroup modifiers

Specifies a number of modifiers based upon to which peoplegroup the people of the regime that owns this unit belongs too or fights against.

BMr

Base morale. Is the highest morale subformations can rise too without battlefield victories. It can be modified by regime base morale.

BFr

Fights For modifier. In some case for example a people might fight less well if fighting for a certain regime.

BVS

Fights Versus Modifier. In some case special hatred or fear might cause an individual in combat to fight at modified strength depending on the people its opponent belongs too.

PMd,PM2,PM3,PM4

4 production modifiers that can be set. 0=no production. 0.5=half production. 2=double production. The item type in question specifies which production mod it uses of the people living in the location where it is produced (or not). This can be used to for example make it possible to forbid the production of regular infantry in conquered towns, but to allow the production of colaborators.

 
people.txt · Last modified: 2016/02/26 18:24 (external edit)
 
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