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road_type [2016/02/26 18:24] (current) |
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+ | ====Road Type==== | ||
+ | Each hex can have a different roadtype in each of 6 directions. But only 1 roadtype per direction. | ||
+ | ===Properties=== | ||
+ | |||
+ | ==Sprites== | ||
+ | Can be set to 6 sprites or x64 sprites like with landscape type borders. | ||
+ | |||
+ | ==MoveCost== | ||
+ | RoadType movecost overrules the landscape type movecost for land theater SFTypes. | ||
+ | |||
+ | ==EPCost== | ||
+ | The cost of constructing this roadtype for an engineer from one hex to an adjoining hex. | ||
+ | |||
+ | ==Thickness== | ||
+ | The thickness with which the roadtype is drawn on the mini or strategic map. |