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engine_rules [2010/11/14 13:59] vicengine_rules [2026/06/22 12:14] (current) – external edit 127.0.0.1
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 [[Orders]] can be given by the player to several types of game pieces, like for example: units. [[Orders]] can be given by the player to several types of game pieces, like for example: units.
  
-===Topical===+===Topical Regular Subjects===
  
-==Alliances== +*[[Alliances]]
-Alliances can cause some complex rules to go into effect. Click on [[Alliances]] to read more.+
  
-==Staff==+*[[Staff]]
  
-==Anti Supply==+*[[Anti Supply]]
  
-==Combat Move Penalty==+*[[Fuel Exploit Prevention Rules]]
  
-==Battle Stack==+*[[Artificial Intelligence]]
  
-==Drawing of a Hex==+===Editing related loose thougths===
  
-==Small, Normal and Big graphics==+First of all this is not a manual for the editor. The editor is undocumented. Though some tutorials are up on the community website.  
 +However some things some notes are provided for. Maybe one day a full manual for the editor can be amassed.
  
-==PBEM protection==+*[[Small, Normal and Big graphics]]
  
-==The AT AI==+*[[Log Files]] from 'DEL' to special exports.. 
 + 
 +*[[Max Scenario Size]] recommendations 
 + 
 +*[[Package ATZIP]] notes 
 + 
 +===New Dawn related topics=== 
 + 
 +*[[Tables of organisation and equipment]] 
 + 
 +*[[Subformationtype Models]] 
 + 
 +*Commanders
  
-==Masterfiles== 
  
-==The New Random Game Algorithm== 
engine_rules.1289743177.txt.gz · Last modified: 2026/06/22 12:13 (external edit)

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